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8 commits

Author SHA1 Message Date
Christoph Oelckers
57f879fa8b - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
Christoph Oelckers
4f8e0dd936 - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
Christoph Oelckers
039d948991 - update of new texture classes. 2019-10-14 23:11:01 +02:00
Christoph Oelckers
3621aae3f0 - rerouted all write accesses to tilesiz and picsiz through a function interface.
These will have to do some texture management bookkeeping so directly changing the values is problematic.
This required changing the parameter interface in polymost.cpp because a few places hacked around with the global state to pass parameters to subfunctions.
2019-10-11 21:04:31 +02:00
Christoph Oelckers
fdbb27a796 - added back the paletted texture readers.
... after finding out what an inefficient and poorly working method the Build backend uses for downconverting true color textures.
2019-10-11 19:21:36 +02:00
Christoph Oelckers
4a866b0320 - use stb_image to read the image formats supported by kplib but not by GZDoom.
(No, sorry, kplib must go - a utility library like that being utterly dependent on a multitude of global variables is a no-go.)
2019-10-06 08:48:07 +02:00
Christoph Oelckers
d1a7c4225d - added a texture class for ART-format hightiles.
This allows to treat them like all other image formats.
2019-10-05 23:44:28 +02:00
Christoph Oelckers
1a5e64329f - added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
2019-10-05 19:38:25 +02:00