Christoph Oelckers
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73a4e0d1fe
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
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2020-03-07 19:30:18 +01:00 |
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Christoph Oelckers
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05e381ff6d
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- fixed screen clearing for the automap.
This should only affect the active window, not the entire screen.
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2019-12-31 19:50:27 +01:00 |
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Christoph Oelckers
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5c0cd5114d
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- transitioned Blood to the common mapinfo system.
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2019-12-11 00:57:53 +01:00 |
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Christoph Oelckers
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5e9b874610
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- exported most of Blood's text to the string table
MP messages with %s yet to do.
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2019-12-09 02:01:30 +01:00 |
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Grind Core
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b6c16abf6f
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Refactor:
- PLAYER.H structs
- ACTOR.H structs
# Conflicts:
# source/blood/src/db.h
# source/blood/src/player.h
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2019-10-22 17:49:59 +02:00 |
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Christoph Oelckers
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0d98e7f256
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
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Christoph Oelckers
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30c47a8511
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
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CommonLoon102
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61e40bad66
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Fix the goonies cheat code and the kGDXItemMapLevel powerup (#171)
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2019-09-21 11:44:59 +02:00 |
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nukeykt
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ddf02bda17
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Fix GetZRange regression
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2019-09-21 10:51:47 +02:00 |
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nukeykt
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388bf2665f
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Enable TROR code and rotated wall cstat bit for blood
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2019-09-21 09:59:16 +02:00 |
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Christoph Oelckers
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0254bf82d3
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- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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