Christoph Oelckers
36d61fc662
- make sure that the static time counters in the input code do not accumulate while not in use.
...
The one for holding the turn key needs to be reset any time there is no turning and everything needs to be cleared when the input state is cleared. And all need to check for the case where the static state is not set yet.
2020-07-18 13:27:24 +02:00
Christoph Oelckers
e70115ff5c
- put the CON interpreter into a class to get rid of its global variables.
2020-07-18 12:37:35 +02:00
Christoph Oelckers
28965eefd5
- moved the main loop to gameloop.cpp.
2020-07-18 11:56:49 +02:00
Christoph Oelckers
f9e76ba178
- merged the last two functions of the input code with input.cpp.
2020-07-18 09:59:16 +02:00
Christoph Oelckers
ac3925f64d
- cleanup
2020-07-18 01:40:18 +02:00
Christoph Oelckers
ba69084aa5
- consolidated the movement block check after discovering that it wasn't handling things properly for all games.
2020-07-18 01:34:13 +02:00
Christoph Oelckers
47a0b14b43
- the main input function is also free of conflicts. That leaves 3 functions with roughly 4kb of code that cannot be redone without using EDuke code.
2020-07-18 00:59:10 +02:00
Christoph Oelckers
6c2600df51
- cleanup of the main input code.
...
Only 8 kb code left that is clearly recognizable as coming from EDuke32.
2020-07-18 00:34:20 +02:00
Christoph Oelckers
1d685d24e9
- fixed handling of BitsToSend.
2020-07-17 22:19:22 +02:00
Christoph Oelckers
7bc2befc84
- consolidated the finalizing parts of the input code and fully merged most of the bike/boat handlers.
...
Turned out that the only major difference was already split off into subfunctions.
2020-07-17 22:09:01 +02:00
Christoph Oelckers
d1b4c34ff9
- re-added the hud_input call that somehow got lost.
2020-07-17 21:09:07 +02:00
Christoph Oelckers
29e107ad24
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
2020-07-17 20:56:10 +02:00
Christoph Oelckers
01d3ca870d
- more consolidation between old and new input paths.
...
This also simplifies the one_eighty handling to be closer to the original idea.
2020-07-17 11:46:23 +02:00
Christoph Oelckers
dc9c8a0e60
- consolidation of pitch code for aim mode 0.
2020-07-17 00:32:26 +02:00
Christoph Oelckers
7ba4e4de97
- weapon selection offloaded and cleaned up.
2020-07-16 23:32:00 +02:00
Christoph Oelckers
43c4c5eb5e
- consolidated some parts common to the 3 input routines.
2020-07-16 22:49:26 +02:00
Christoph Oelckers
ff9e2c3f5e
- same procedure for the motorcycle - and again roughly 10% of the input code down.
2020-07-16 19:16:56 +02:00
Christoph Oelckers
fca4bdcafb
- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
2020-07-16 18:58:31 +02:00
Christoph Oelckers
38751d19ac
- changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code.
2020-07-16 17:59:25 +02:00
Christoph Oelckers
2888f29e32
- reenable the logos.
2020-07-16 15:18:27 +02:00
Christoph Oelckers
f530732c46
- adjustments for input
2020-07-16 15:03:09 +02:00
Christoph Oelckers
55feadd11c
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
2020-07-16 13:23:26 +02:00
Christoph Oelckers
a066c5bc4b
- make everything compile again.
2020-07-16 00:27:09 +02:00
Christoph Oelckers
39a6ab6f0e
- input update - safety commit
2020-07-15 23:44:07 +02:00
Christoph Oelckers
d139720607
- cleaned up the setup code and consolidated everything in a separate file.
2020-07-15 21:11:23 +02:00
Christoph Oelckers
ea6c74d0e6
- transitioned the local input handler.
...
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
2020-07-15 19:48:04 +02:00
Christoph Oelckers
a0cd407632
- cleanup on pausing code.
2020-07-15 18:10:31 +02:00
Christoph Oelckers
381e15a9b2
- renamed playerdata_t::input back to sync and made it a static array again.
2020-07-15 13:10:18 +02:00
Christoph Oelckers
a9f152c1fe
- added JFDuke's label type checker and did some cleanup on the CON init code.
...
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
2020-07-15 12:34:42 +02:00
Christoph Oelckers
866be28da0
- clear the input state when starting a new map or loading a savegame.
2020-07-15 09:21:47 +02:00
Christoph Oelckers
99161e2e4a
- made ps an array of player_struct like it originally was.
2020-07-15 00:26:58 +02:00
Christoph Oelckers
2fd2ad2212
- sky code cleanup and transitioning of Duke's.
2020-07-15 00:06:19 +02:00
Christoph Oelckers
4598cf13d7
- reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp.
2020-07-14 21:42:46 +02:00
Christoph Oelckers
d5689d3926
- removed net.h as well.
2020-07-14 21:31:15 +02:00
Christoph Oelckers
1e9679aceb
- removed faketimerhandler and the last static remains of EDuke's netcode.
2020-07-14 21:15:37 +02:00
Christoph Oelckers
424716bb88
- say goodbye to libdivide!
2020-07-14 20:21:16 +02:00
Christoph Oelckers
fedeec73c7
- cleaned out some unused parts of engine.cpp
2020-07-14 17:35:19 +02:00
Christoph Oelckers
aa01adb2f1
- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
...
Nothing that's needed when cutting ties to upstream.
2020-07-14 14:00:27 +02:00
Christoph Oelckers
2e05ff532b
- got rid of the struct trackers.
...
They were only used for handling an undefined case in the renderer but the overhead and side effects were too severe.
2020-07-14 13:51:03 +02:00
Christoph Oelckers
a24034e087
- removed some demo code from savegame.cpp.
2020-07-07 23:07:03 +02:00
Christoph Oelckers
319e2e2745
- minor cleanup
2020-07-07 23:01:34 +02:00
Christoph Oelckers
ecddd8687c
- newgame is clean now.
2020-07-07 22:41:31 +02:00
Christoph Oelckers
63eaec916b
- fixed a few things.
...
Basic level progression is working, special cases still need testing, but for now it's good enough.
2020-07-07 21:38:20 +02:00
Christoph Oelckers
01fce31f43
- everything compiles again.
...
Still needs testing.
2020-07-07 20:27:21 +02:00
Christoph Oelckers
915b566612
- another safety commit.
2020-07-07 17:56:20 +02:00
Christoph Oelckers
6b86d7606f
- safety commit - does not compile!
2020-07-07 13:19:09 +02:00
Christoph Oelckers
dd45749650
- got rid of m_level_number and m_volume_number.
...
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
2020-07-07 10:17:02 +02:00
Christoph Oelckers
7f3c0ef16c
- safety commit
2020-07-07 09:39:33 +02:00
Christoph Oelckers
34874d1a21
- migrated displayrest and took the opportunity to un-fuck the palette management.
2020-07-07 04:54:12 +02:00
Christoph Oelckers
b6f410923e
- restored most of the original user_defs.
...
Most of the added EDuke things were gone anyway.
2020-07-07 00:16:54 +02:00