Christoph Oelckers
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9a5a32c826
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- Blood: split out the 'modern dude' part of actKillDude.
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2021-05-08 14:43:09 +02:00 |
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Christoph Oelckers
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34b7bfc10b
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- handled the actDrop* functions.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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d1cc7403b3
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- actNapalmMove - another previously unnamed function.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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23df336ebe
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- complete cleanup of sub_2A620, now renamed to actRadiusDamage.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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6110ec5cfd
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- redid ConcussSprite.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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9828b0228e
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- made type of shade variables consistent.
Some were char, some signed char and the initializers needed type casts.
This wasn't serious but created a lot of casting noise.
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2021-04-17 10:22:00 +02:00 |
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Christoph Oelckers
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ada28d8d04
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
Preparation for getting rid of all those excessively used plain chars which are a menace to code stability.
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2021-04-17 10:14:03 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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