Christoph Oelckers
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63f4d82aeb
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- removed the 8 pixel offset for the Scuba Gear in display modes with reduced viewport size.
I have no idea why this was originally done, it makes no sense.
Fixes #50
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2020-07-27 18:59:05 +02:00 |
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Christoph Oelckers
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b120bade95
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- fixed scuba gear display.
Fixes #37.
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2020-07-26 18:35:47 +02:00 |
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Christoph Oelckers
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8643459cbe
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- re-added EDuke32's last_quick_kick to remove flicker during the animation. Fixes #7.
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2020-07-26 10:18:55 +02:00 |
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Christoph Oelckers
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2ea9811e0a
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- fixed offsetting for flipped 2D sprites and reverted the offset change for the trip bomb.
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2020-07-26 08:08:15 +02:00 |
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Mitchell Richters
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dcf36f8f9d
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- fix right hand sprite when displaying trip mine HUD weapon. Fixes #13.
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2020-07-26 15:03:14 +10:00 |
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Christoph Oelckers
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f9d48e1f68
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- removed all the intermediate variables for the status bar size.
hud_size now gets used directly by the status bar code.
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2020-07-25 13:26:56 +02:00 |
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Christoph Oelckers
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30a0fcfe46
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- disable rotation for hud_drawpal.
This was just a Build crutch to do x-flipping, with that being handled in the backend now the rotation angle must be 0.
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2020-07-25 09:02:47 +02:00 |
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Christoph Oelckers
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55feadd11c
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
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Christoph Oelckers
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39a6ab6f0e
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- input update - safety commit
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2020-07-15 23:44:07 +02:00 |
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Christoph Oelckers
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381e15a9b2
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- renamed playerdata_t::input back to sync and made it a static array again.
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2020-07-15 13:10:18 +02:00 |
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Christoph Oelckers
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a4879fb338
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- draw all overlay elements on the game screen.
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2020-07-06 15:52:09 +02:00 |
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Christoph Oelckers
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e272245537
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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adaaea2951
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- displayflamethrower
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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603afdde87
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- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
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2020-06-22 00:06:27 +02:00 |
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Christoph Oelckers
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e3153f143d
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hudweapon
# Conflicts:
# source/build/src/engine.cpp
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2020-06-22 00:05:07 +02:00 |
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