Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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08bc31e6e2
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- use GetIndex function where appropriate.
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2021-11-29 00:55:00 +01:00 |
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Christoph Oelckers
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c40266625b
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- moved gInterpolateSprite into DBloodActor
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2021-11-29 00:55:00 +01:00 |
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Christoph Oelckers
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98a3564ee6
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- use GetIndex for error messages and deleted several unused index variables.
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2021-11-29 00:54:59 +01:00 |
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Christoph Oelckers
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21a208e59e
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- eliminated most references to spritetype::extra
This was all places that could have been done earlier but had been overlooked.
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2021-11-29 00:54:59 +01:00 |
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Christoph Oelckers
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4e1e9ca0c9
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- proper actor managements in SEQINST.
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2021-11-29 00:53:56 +01:00 |
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Christoph Oelckers
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fddc213fa8
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- made PLAYER::fragger an actor pointer.
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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626deed960
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- VectorScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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0466186440
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- HitScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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c2916259d7
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- CheckProximity
# Conflicts:
# source/games/blood/src/aibeast.cpp
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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f4b900c540
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- moved velocity data into DBloodActor.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
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14ace49c3e
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- owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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3b1ba88a41
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- gib stuff.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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484d016172
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- cleaned up burn code.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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c0b013ac0c
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- moved gSpriteHit into DBloodActor.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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fb4fcef2c2
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- cleanup
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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ca13a35ccf
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- formatting
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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ca131f2dcf
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- fixed a few oversights.
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2021-11-29 00:53:40 +01:00 |
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Christoph Oelckers
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c2f6084988
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- merged genDudeExtra into DBloodActor.
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2021-11-29 00:53:40 +01:00 |
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Christoph Oelckers
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55716c9409
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- aiFightGet(Fine)TargetDist
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2021-11-29 00:53:38 +01:00 |
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Christoph Oelckers
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c59a6bbb86
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- clean up some loops
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2021-11-29 00:53:36 +01:00 |
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Christoph Oelckers
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9714febaab
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- eliminated the actPostSprite wrapper with an index parameter.
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2021-11-29 00:53:36 +01:00 |
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Christoph Oelckers
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e0f1948ccc
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- wrapped all setsprite calls in Blood and adapted a few leftover uses of the index version of actPostSprite.
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2021-11-29 00:53:35 +01:00 |
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Christoph Oelckers
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7430a630bd
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- yet another commit with extracted formatting stuff and minor cleanup.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-11-09 22:49:28 +01:00 |
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Christoph Oelckers
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ce622c9c88
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- two missed lines
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2021-11-09 21:51:51 +01:00 |
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Christoph Oelckers
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9221262dfc
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
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Christoph Oelckers
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6f8fe44bb0
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- getSpriteMassBySize
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2021-11-09 20:59:52 +01:00 |
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Christoph Oelckers
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cce3d8f440
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- some minor stuff
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2021-11-06 18:14:39 +01:00 |
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Christoph Oelckers
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6a96d6c354
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- nnExtIsImmune
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2021-11-06 17:00:52 +01:00 |
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Mitch Richters
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ead877450d
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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3ec1767791
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- Blood: Replace SinScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Christoph Oelckers
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2396c89fb9
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- migrated EVENT to use its actor pointer.
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2021-10-14 21:59:49 +02:00 |
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Christoph Oelckers
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71b144023d
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- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
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Christoph Oelckers
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1d04ce90e4
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- first batch of rxBucket refactoring.
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2021-10-14 19:49:18 +02:00 |
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Christoph Oelckers
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5d0086cb49
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- renamed RXBUCKET.index to rxindex.
This will be needed for refactoring for easier lookup.
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2021-10-14 19:41:22 +02:00 |
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Christoph Oelckers
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93e909dd58
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
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Christoph Oelckers
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085bd3a165
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- replaced all fxSpawn calls with fxSpawnActor.
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2021-10-14 19:35:05 +02:00 |
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Christoph Oelckers
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fbe2373972
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- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
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2021-10-14 19:07:51 +02:00 |
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Christoph Oelckers
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562968262c
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- moved spriteMass into DBloodActor
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2021-10-14 19:01:10 +02:00 |
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Christoph Oelckers
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88e86b4248
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- added 0 checks to all divisions for calculating dudeSlope.
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
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2021-10-14 00:06:34 +02:00 |
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Christoph Oelckers
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3454fc397e
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- a few target_i removed.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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dc5d32f510
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- two missed iterators.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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b240d2b5bd
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- aiunicult.cpp is done.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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013eadfd9f
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- genDudePrepare
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2021-10-12 21:36:18 +02:00 |
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Christoph Oelckers
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fb5916a3dd
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- canSwim et.al.
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2021-10-12 21:29:12 +02:00 |
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Christoph Oelckers
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acec23e034
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- ensure the 'slave' array in genDudeExtra is always free of gaps.
This will ensure that adding entries won't accidentally overwrite things.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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6bee3b5ba0
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- updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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c42e26351e
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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e41fcb92ab
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- cleanup and formatting noise again.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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f4fd2a770b
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- dudeLeechOperate
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2021-10-12 21:29:11 +02:00 |
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