Christoph Oelckers
d35785f1ee
- added wrappers, part 7 and final
2022-10-15 13:31:57 +02:00
Christoph Oelckers
329a912041
- added wrappers, part 6
2022-10-15 13:31:57 +02:00
Christoph Oelckers
76b733b80d
- added wrappers, part 5
2022-10-15 13:31:57 +02:00
Christoph Oelckers
8d3f95f101
- added wrappers, part 4
2022-10-15 13:31:57 +02:00
Christoph Oelckers
45bf11a341
- added wrappers, part 3
2022-10-15 13:31:57 +02:00
Christoph Oelckers
a3521c0b7e
- added wrappers, part 2
2022-10-15 13:31:56 +02:00
Christoph Oelckers
d4a0972733
- added wrappers, part 1
2022-10-15 13:31:56 +02:00
Christoph Oelckers
d2253a3aec
- renamed angle stuff.
2022-10-15 13:31:56 +02:00
Christoph Oelckers
8a320f6fa7
- OperateSectorObject
2022-10-15 13:31:56 +02:00
Christoph Oelckers
079fbd340f
- floatified sop->floor_loz and floor_hiz
2022-10-15 13:31:56 +02:00
Christoph Oelckers
9aaae82de0
- variable renaming again
2022-10-15 13:31:56 +02:00
Christoph Oelckers
3a861e168c
- floatified more movement code.
2022-10-15 13:31:55 +02:00
Christoph Oelckers
d0422ae1b5
- floatified scale_point stuff.
2022-10-15 13:31:55 +02:00
Christoph Oelckers
aa88eb49e0
- renamed another set of variables
2022-10-15 13:31:55 +02:00
Christoph Oelckers
85be297a2d
- part of RefreshPoints
2022-10-15 13:31:55 +02:00
Christoph Oelckers
09104ba6fe
- floatified ScaleRandomPoint
2022-10-15 13:31:55 +02:00
Christoph Oelckers
d80b39d184
- floatified clipbox/MultiClip of SW
2022-10-15 13:31:55 +02:00
Christoph Oelckers
17b117e86b
- renamed another set of variables.
2022-10-15 13:31:55 +02:00
Christoph Oelckers
0b642dc631
- floatified large parts of SO movement code.
2022-10-15 13:30:09 +02:00
Christoph Oelckers
212be963d9
- floatified SO scale_dist et.al.
2022-10-15 12:42:31 +02:00
Christoph Oelckers
189f791bc4
- renamed more fields.
2022-10-15 12:42:31 +02:00
Christoph Oelckers
42246f9a9d
- floatified SW's sector object morph code.
2022-10-15 12:42:31 +02:00
Christoph Oelckers
30104fca50
- renamed some variables
2022-10-15 12:42:31 +02:00
Christoph Oelckers
3e76d49b6e
- removed the mul vel wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
fca2f8c683
- replace all ‚labs‘ with ‚abs‘
2022-10-14 23:55:31 +02:00
Christoph Oelckers
2f7995619e
- removed unused variables in SECTOR_OBJECT
2022-10-14 23:52:42 +02:00
Christoph Oelckers
491b6eb08c
- floatified some angles.
2022-10-14 23:52:42 +02:00
Christoph Oelckers
83adf5e88a
- floatified PLAYER::Revolve
2022-10-14 23:17:46 +02:00
Christoph Oelckers
9600face4a
- the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
cf90970121
- float_vel wraps
2022-10-14 23:13:32 +02:00
Christoph Oelckers
a006482c07
- this concludes all trivial int_zvel replacements.
2022-10-14 22:57:37 +02:00
Christoph Oelckers
999cd16b24
- use clear_zvel
2022-10-14 20:31:57 +02:00
Christoph Oelckers
231107921e
- handle a few more operators
2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a
- set_int_zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b
- wrapped 0 assignments to zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3
- more zvel wrapping
2022-10-14 20:31:55 +02:00
Christoph Oelckers
9d35e3efd4
- fix compiler warning
2022-10-14 18:19:01 +02:00
Christoph Oelckers
e2fdb5fc02
- vneartag in ActorTrackDecide
2022-10-14 18:19:01 +02:00
Christoph Oelckers
55eb824e7d
- migrated several move_sprite calls
2022-10-14 18:10:45 +02:00
Christoph Oelckers
5bb9a16d34
- floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide
2022-10-13 20:23:34 +02:00
Mitchell Richters
dbcde19834
- Remove some Normalized360()
method calls I added where it shouldn't be necessary.
2022-10-13 00:59:03 +02:00
Christoph Oelckers
d8c7054751
- many SpawnActor calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
d8f379c8fa
- SetActorZ vectors
2022-10-10 17:37:20 +02:00
Christoph Oelckers
0767ffe41b
- eliminated the last wrapper call for track points
2022-10-10 17:37:17 +02:00
Christoph Oelckers
23a0433b95
- the remaining track point stuff.
2022-10-10 17:37:17 +02:00
Christoph Oelckers
aa584c51ac
- trackpoint wrapper cleanup
2022-10-10 17:37:17 +02:00
Christoph Oelckers
90cbb1be13
- more track stuff
2022-10-10 17:37:17 +02:00
Christoph Oelckers
27152ae189
- floatified track point storage.
2022-10-10 17:37:17 +02:00
Christoph Oelckers
7aca321fab
- FAFcansee refactoring, part 5.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
4aa5de689c
- renamed old FAFcansee function for easier searching.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
6ee24a2213
- let ANIM work on the native floating point data.
2022-10-10 17:31:28 +02:00
Christoph Oelckers
6497456471
- most of int_phiz,int_ploz
2022-10-09 22:29:54 +02:00
Christoph Oelckers
13d9505662
- PLAYER::hiz,loz refactoring, part 1
2022-10-09 22:00:43 +02:00
Christoph Oelckers
31dfd1af7a
- eliminated most int_upos calls.
2022-10-09 21:57:30 +02:00
Christoph Oelckers
5e14361dd6
- another set of 2 Utilities prepared for floatification.
2022-10-09 14:53:11 +02:00
Christoph Oelckers
9ed66acd44
- renamed 2 integer functions to add float variants
2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b
- floatified user.pos.
...
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce
- user.pos wrapping.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
8672a9f051
- wrapped user.floor_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26
- wrapped user.ceiling_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
620f7c5430
- floatified user.oz.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3
- wrapped all reads to user.loz.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
6111b11359
- trivial replacements in SW.
2022-10-09 08:21:53 +02:00
Christoph Oelckers
280cd8970e
- floatify all 3 player position variables.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
72869304ea
- add_int_ppos_XY
2022-10-06 20:50:46 +02:00
Christoph Oelckers
55aa981f89
- ppos.Z assignments
2022-10-06 20:50:46 +02:00
Christoph Oelckers
5db79fecd7
- more int_ppos
2022-10-06 20:50:45 +02:00
Christoph Oelckers
8e966fc575
- int_ppos replacements
2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4
- renamed player position variables.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
ed6adc33c4
- floatified SO rotations.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
e71254dfa6
- floatified some parts of the SO interface for consistent use of MAXSO.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
b9dbcebe2e
- floatified SECTOR_OBJECT::pmid
2022-10-06 20:50:44 +02:00
Christoph Oelckers
48cbdeb697
- replaced all possible __int_pmid with access functions.
2022-10-06 20:50:44 +02:00
Christoph Oelckers
819297a409
- SW: renamed SECTOR_OBJECT::pmid
2022-10-06 20:50:44 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
5c84f93c08
- Use the static constexpr nullAngle
everywhere possible.
2022-10-05 00:36:30 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4
- Change out PlayerAngle::addadjustment()
's input from binangle
to DAngle
.
2022-10-05 00:36:26 +02:00
Mitchell Richters
782fb08209
- SW: Make better use of some TAngle backend utilities.
2022-10-05 00:36:26 +02:00
Mitchell Richters
6167448f27
- Blood: Replace all uses of binangle
with DAngle
objects.
2022-10-05 00:36:24 +02:00
Mitchell Richters
8912d7d6cc
- SW: Change RevolveAng
, RevolveDeltaAng
and GlobSpeedSO
to DAngle
objects.
...
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
54ef648936
- SW: Change limit_ang_center
and limit_ang_delta
to DAngle
objects.
2022-10-05 00:36:22 +02:00
Christoph Oelckers
c2f4fa8bb5
- more angles
2022-10-04 23:56:44 +02:00
Christoph Oelckers
2533841541
- set_int_ang in SW.
2022-10-04 23:56:44 +02:00
Christoph Oelckers
6381015229
- set_int_ang in SW, part 1.
2022-10-04 23:56:44 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
b327f7f03a
- some simple replacements.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
7745701d4b
- floatified opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
109684c029
- renamed a few things to make searching easier.
2022-08-27 10:03:10 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
e732e2f947
- SW: replaced spr.pos globally (except two functions)
...
# Conflicts:
# source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
b74355fcee
- SW: almost the last wraps.
2022-08-26 19:53:09 +02:00