Christoph Oelckers
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2f8d472d7d
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- cleaned up the map drawer by using a real triangulator.
Immediate benefit: almost 200 lines of bona-fide Kencode go to the dumpster.
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2019-12-31 17:23:29 +01:00 |
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Christoph Oelckers
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77cd7bffc5
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- fixed alpha calculations for textured automap.
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2019-12-31 15:50:08 +01:00 |
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Christoph Oelckers
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964e303dd7
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- draw the textures on the automap with the 2D drawer.
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2019-12-31 15:05:08 +01:00 |
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Christoph Oelckers
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ad24a1ce31
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- place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
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2019-12-30 20:16:51 +01:00 |
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Christoph Oelckers
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2740913c60
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- added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer.
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2019-11-21 19:30:27 +01:00 |
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Christoph Oelckers
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de829128ea
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- hooked up the 2D drawer
compiles but not tested yet.
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2019-11-05 23:35:38 +01:00 |
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Christoph Oelckers
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d943fe036d
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- added the ZDoom console and made all needed changes to get it compiled.
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2019-11-05 19:57:48 +01:00 |
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Christoph Oelckers
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2fa5e339fc
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- added GZDoom's 2D drawer to the project.
So that for anything new I don't have to bother with the awful 2D interface Build provides.
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2019-10-23 22:51:11 +02:00 |
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