Commit graph

183 commits

Author SHA1 Message Date
sirlemonhead
2e28647e31 Silence some more compiler warnings 2019-12-02 21:17:05 +01:00
sirlemonhead
c4b9137ee1 Silence compiler warnings about intentional switch fallthrough 2019-12-02 21:17:03 +01:00
sirlemonhead
5b82f519ff Add some timing code to the Laptop scene to control the playback speed. This speed isn't likely exact to the original - might need to verify this on one of my old machines.
# Conflicts:
#	source/exhumed/src/menu.cpp
2019-12-02 21:17:02 +01:00
sirlemonhead
33eeb3956f Amend previous spider and lion code slightly. 2019-12-02 21:16:13 +01:00
sirlemonhead
9e44478467 Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
# Conflicts:
#	source/exhumed/src/lion.cpp
#	source/exhumed/src/spider.cpp
2019-12-02 21:16:03 +01:00
sirlemonhead
81dce2d2fe Amend previous spider and lion code slightly. 2019-12-01 00:02:56 +01:00
sirlemonhead
eecb503207 Tidy anims.cpp somewhat 2019-12-01 00:02:53 +01:00
sirlemonhead
a7e09febe4 Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code) 2019-12-01 00:02:51 +01:00
sirlemonhead
66e3a53991 Fix another potential index of sprite array by -1 2019-12-01 00:02:49 +01:00
sirlemonhead
ceccc0c2ee Fix an issue where the game attempts to index sprite array with -1. This occurs when runlist_DamageEnemy() is called when no source sprite for the damage is specified (an enemy burning in lava??). The game passes -1 for the 2nd parameter to this function call, and then attempts to index sprite array. Added check. Hopefully fixes crashing on the final level? 2019-12-01 00:02:46 +01:00
sirlemonhead
7b60bfdb95 Fix infinite loop in DimLights(). Should fix game locking up when finishing the final level. 2019-11-30 01:09:58 +01:00
sirlemonhead
cdf44030d7 Silence nPlayerSprite check in DoKenTest() as this can fail in valid situations, such as in RestartPlayer() while the player is still being set up. 2019-11-29 00:39:24 +01:00
sirlemonhead
de5aa31674 Fix issue causing voodoo doll of player appearing when selecting No to starting Training when already in a level. Fixes issue #20 2019-11-29 00:39:23 +01:00
sirlemonhead
1928f3fbc1 Change cheat screen messages to not display player number - are cheats usable outside of single player?!. Also removed a redundant message in FillWeapons() which got overwritten immediately anyway 2019-11-29 00:39:22 +01:00
sirlemonhead
e115058cd3 Rewrote music playback to be more sensible. Hopefully this will get rid of the crashes that the handful of people reported. Needs to be fully tested.
Also, not sure what to do re: map screen. OG seems to keep playing the currently playing track, which seems slightly janky? should we just play track 19?

# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/cd.h
2019-11-29 00:39:20 +01:00
nukeykt
acc8f01269 Shifting is not needed here 2019-11-28 17:06:55 +01:00
nukeykt
6f4a6daaa2 Scale status text 2019-11-28 17:06:54 +01:00
sirlemonhead
ca80125aba Set bShowTowers back to it's default value
# Conflicts:
#	source/exhumed/src/map.cpp
2019-11-28 17:06:53 +01:00
sirlemonhead
c7e3aa4b46 Changed the order of some variable assignment in ThrowGrenade() to match disassembly. Don't think it really makes a difference? 2019-11-28 17:06:20 +01:00
sirlemonhead
2dddf19ce7 Add shade flash highlight for currently selected Load Game name 2019-11-28 17:06:18 +01:00
sirlemonhead
f56dd9a3e1 Fix incorrect bitwise OR operation in CheckSectorSprites() 2019-11-28 17:06:17 +01:00
sirlemonhead
8b9f15d5ea Fix DoAfterCinemaScene() not calling GoToTheCinema() 2019-11-28 17:06:16 +01:00
Christoph Oelckers
7cbe9615ea - fixed merge error. 2019-11-26 19:15:44 +01:00
nukeykt
1b0a036995 Add fov cvar
# Conflicts:
#	source/exhumed/src/config.cpp
#	source/exhumed/src/osdcmds.cpp
2019-11-26 19:13:48 +01:00
sirlemonhead
82767751a7 Fix credits screen
# Conflicts:
#	source/exhumed/src/exhumed.cpp
2019-11-26 19:12:52 +01:00
sirlemonhead
f34507813f Add some error handling for music playback 2019-11-26 19:12:22 +01:00
sirlemonhead
aba3e85c8e Fix player taunt frequency (and there was much rejoicing) 2019-11-25 23:24:20 +01:00
sirlemonhead
979f40f900 Fix missing angle mask for Anubis AI 2019-11-25 23:24:18 +01:00
sirlemonhead
803f22904b Fix Ramses head being all tiny
# Conflicts:
#	source/exhumed/src/exhumed.cpp
2019-11-25 23:24:17 +01:00
sirlemonhead
326947d976 Initial music playback support code
# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/cd.h
2019-11-24 22:39:25 +01:00
Christoph Oelckers
28294c8a96 - use symbolic constants. 2019-11-24 16:37:31 +01:00
Christoph Oelckers
11b8017752 - Exhumed compiles without errors. 2019-11-24 16:34:23 +01:00
Christoph Oelckers
8d11990494 - more work on making Exhumed compile.
Almost done, down to 20 compile errors.
2019-11-24 13:59:36 +01:00
Christoph Oelckers
40772d9f0c - making more things compile. 2019-11-24 10:03:19 +01:00
Christoph Oelckers
6280b0b516 - started fixing things. 2019-11-24 00:04:15 +01:00
sirlemonhead
9ce8d5156c Fix missing text under laughing skull. 2019-11-23 23:37:33 +01:00
Christoph Oelckers
0ad7f25a8a - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
nukeykt
af5f5aad77 Fix compiling errors
# Conflicts:
#	platform/Windows/pcexhumed.vcxproj
#	source/platform/win32/startwin.game.cpp
2019-11-22 17:41:30 +01:00
nukeykt
a55ea9a55c Fix black screen issue after training level 2019-11-22 17:39:31 +01:00
sirlemonhead
3977c3e3bd Check for a valid return value from BuildBullet() in FuncTrap() before trying to use it. Will need to check all instances of BuildBullet() return value uses as original game doesn't seem to check if they're valid before using them to index arrays. 2019-11-22 17:39:30 +01:00
Christoph Oelckers
ff3dec2f08 - looks like I missed one commit... 2019-11-22 00:17:59 +01:00
nukeykt
c1ad44bcc9 Remap screenshot key to F12 2019-11-22 00:14:59 +01:00
nukeykt
cd74f50e8c Fix silly error with gamefunctions data 2019-11-22 00:14:58 +01:00
nukeykt
47b8dd509b Properly read settings from cfg 2019-11-22 00:14:56 +01:00
nukeykt
2fe0a6c496 Properly save cfg files on exit 2019-11-22 00:14:55 +01:00
nukeykt
e626db8ce5 Parse exhumed.def if available 2019-11-22 00:14:54 +01:00
nukeykt
f3069bbe4f Fix movie in opengl 2019-11-22 00:14:53 +01:00
NY00123
2da94d33e8 Bring startgtk fixes from EDuke32 rev. 8134 into exhumed 2019-11-22 00:14:52 +01:00
sirlemonhead
3073f1780d Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used. 2019-11-22 00:14:50 +01:00
nukeykt
0f874f6979 Disable intro fade effects for opengl mode 2019-11-22 00:14:49 +01:00