Commit graph

2747 commits

Author SHA1 Message Date
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
347d725ba0 - Duke: gave all switch animation phases proper texture names. 2022-12-11 18:41:52 +01:00
Christoph Oelckers
c60fea678d - replace the homegrown hash chain in the sound engine with a TMap. 2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca - Duke sound is working again. 2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
4983f8e671 wipstuff 2022-12-11 18:41:51 +01:00
Mitchell Richters
a5e35637ac - Duke: Remove 2x player sprite Z setters that shouldn't be necessary. 2022-12-11 18:41:51 +01:00
Mitchell Richters
4848a844af - Duke: Use getPosWithOffsetZ() in a few places. 2022-12-11 18:41:51 +01:00
Mitchell Richters
4a6e2683f2 - Duke/RR: Properly fix movement() so the player's Z always makes it back to floorz.
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1 - RR cactus stuff 2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f - scriptified RR's lumber blade. 2022-12-11 18:41:50 +01:00
Christoph Oelckers
7188956702 - minor cleanup. 2022-12-11 18:41:50 +01:00
Christoph Oelckers
76fabcd1c7 - chickenplant scriptified. 2022-12-11 18:41:50 +01:00
Mitchell Richters
39d1a758ed - Remove DCoreActor::ZeroVelocityXY(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
4de1b8ad86 - Create DCoreActor::getRenderPos() and use within Duke. 2022-12-11 18:41:44 +01:00
Mitchell Richters
d1c5f9516f - Duke: Remove player_struct::posoldAdd() and player_struct::posoldGet(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
f10f1b9154 - Duke: Remove player_struct::posoldZset() and player_struct::posoldZget(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
66a08a26e8 - Duke: Remove player_struct::posoldX(), player_struct::posoldY(), and player_struct::posoldXY(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
4551274e7d - Duke: Remove player_struct::posSet(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
a1e68f88a5 - Duke: Remove player_struct::posAdd(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
27be72c7ec - Duke: Remove player_struct::posGet(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
b42672dcf9 - Duke: Remove player_struct::posZget(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
bd8a6dd956 - Duke: Remove player_struct::posZadd(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
78b04649f1 - Duke: Remove player_struct::posZset(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
92dd6c9795 - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
6f102e1171 - Duke: Remove player_struct::posX() and player_struct::posY(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
b1bd59db41 - Duke: Clean up all player position calls referencing gs.playerheight that don't need it when using the sprite height. 2022-12-11 18:41:42 +01:00
Mitchell Richters
29f2212d8f - Duke: Remove player_struct::backupz() in lieu of actor variant. 2022-12-11 18:41:42 +01:00
Mitchell Richters
a8c923f05c - Duke: Remove player_struct::backupxy() in lieu of actor variant. 2022-12-11 18:41:42 +01:00
Mitchell Richters
6eeedbd38a - Duke: Move player_struct::restorexyz() to DCoreActor::restorepos(). 2022-12-11 18:41:42 +01:00
Mitchell Richters
a78d976352 - Duke: Remove player_struct::backupxyz() in lieu of actor variant. 2022-12-11 18:41:42 +01:00
Mitchell Richters
4e4e457cfe - Duke: Fix doanimations() following position change to sprite. 2022-12-11 18:41:42 +01:00
Mitchell Richters
6d1370dcab - Duke: Fix a few more sector effector after position change to sprite. 2022-12-11 18:41:42 +01:00
Mitchell Richters
4a9775fde7 - Duke: Fix SE17 elevators after change to player position internals. 2022-12-11 18:41:41 +01:00
Christoph Oelckers
bfa7fddcea - always set the sound listener position to something valid.
Otherwise OpenAL throws lots of warning messages.
2022-12-11 18:41:41 +01:00
Mitchell Richters
dd5834444e - Duke: Swap out the internals of the player's pos methods and get the game going again. 2022-12-11 18:41:41 +01:00
Mitchell Richters
202137ed69 - Duke: Fix interpolation issues with player's XY coordinates while drawing using the sprite. 2022-12-11 18:41:41 +01:00
Mitchell Richters
9972c65842 - Duke: Back up all sprites as soon as possible.
* The player's input is processed before the sprites were backed up, causing interpolation issues with the player's Z.
2022-12-11 18:41:41 +01:00
Mitchell Richters
abd6275f17 - Add new double DCoreActor::viewzoffset set in spawning code during level loads.
* Interpolated backup copy isn't needed for Duke, but will be for SW.
2022-12-11 18:41:41 +01:00
Mitchell Richters
b0c95f69c5 - Duke: Wrap calls that get player_struct::PlayerOldPosition. 2022-12-11 18:41:41 +01:00
Mitchell Richters
1962d85f99 - Duke: Wrap calls that subtract from player_struct::PlayerOldPosition. 2022-12-11 18:41:40 +01:00
Mitchell Richters
fffc1915a9 - Duke: Wrap calls that add to player_struct::PlayerOldPosition. 2022-12-11 18:41:40 +01:00
Mitchell Richters
e4dd69f5b0 - Duke: Wrap calls that get player_struct::PlayerOldPosition.Z. 2022-12-11 18:41:40 +01:00
Mitchell Richters
830480b8b9 - Duke: Wrap calls that set player_struct::PlayerOldPosition.Z. 2022-12-11 18:41:40 +01:00
Mitchell Richters
4027f7256d - Duke: Wrap calls to player_struct::PlayerOldPosition.Y. 2022-12-11 18:41:40 +01:00
Mitchell Richters
823c5a7a47 - Duke: Wrap calls to player_struct::PlayerOldPosition.X. 2022-12-11 18:41:40 +01:00
Mitchell Richters
fa16d5d344 - Duke: Wrap calls to player_struct::PlayerOldPosition.XY(). 2022-12-11 18:41:40 +01:00
Mitchell Richters
a3b1ab10fe - Duke: Wrap calls that get player_struct::PlayerNowPosition. 2022-12-11 18:41:39 +01:00
Mitchell Richters
e9dcffc5ec - Duke: Route all clipmove()/pushmove() calls through a new interface that accepts a separated Z coordinate. 2022-12-11 18:41:39 +01:00
Mitchell Richters
a6a4cefa6c - Duke: Wrap calls that add to player_struct::PlayerNowPosition.
* The only adds were from DVector2 objects.
2022-12-11 18:41:39 +01:00