Christoph Oelckers
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2bb38f7d67
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
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Christoph Oelckers
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38ddbfe65f
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- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
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2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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5726b693bd
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- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
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2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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06b00887f5
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- added a menu control for Blood's dripping blood.
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2020-10-06 23:49:34 +02:00 |
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Christoph Oelckers
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1ea6084478
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- Exhumed also done.
Also using proper assets now.
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2020-10-06 22:35:25 +02:00 |
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Christoph Oelckers
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17a68bc60a
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- SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
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2020-10-06 22:01:20 +02:00 |
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Christoph Oelckers
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bec1f67178
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- implemented the menu caption for Duke et.al.
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2020-10-06 20:49:55 +02:00 |
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Christoph Oelckers
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1e131eda9e
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- implemented Blood's menu caption
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2020-10-06 00:34:35 +02:00 |
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Christoph Oelckers
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16431e9f0a
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- SetupMenuColors restored.
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2020-10-04 22:21:11 +02:00 |
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Christoph Oelckers
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6a4b72cfef
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- removed obsolete calls from menudef.cpp.
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2020-10-04 22:14:20 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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