Mitchell Richters
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11049123b0
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- Exhumed: Bring pickup code back into player.cpp
* We're going to tabbify everything soon anyway, might as well bring it in now.
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2023-03-26 10:30:27 +11:00 |
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Mitchell Richters
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757d7b3660
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- Exhumed: Split out player pickup code to separate file.
* Want to work on this in isolation.
* Can likely optimise this out to a lookup array of function pointers.
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2023-03-23 20:50:08 +11:00 |
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Mitchell Richters
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75de294560
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
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Mitchell Richters
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095b33fa67
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- Exhumed: Clean out the rest of enginesubs.cpp .
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2023-03-23 17:38:16 +11:00 |
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Christoph Oelckers
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e2a6353182
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- eliminated AngleDiff.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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91ecda2fcb
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- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
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2021-10-28 18:57:50 +02:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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