Christoph Oelckers
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2dcaf25fea
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
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Christoph Oelckers
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01fce31f43
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- everything compiles again.
Still needs testing.
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2020-07-07 20:27:21 +02:00 |
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Christoph Oelckers
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915b566612
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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6b2fdf24fd
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- cleanup after removing EDukes's script code.
# Conflicts:
# source/games/duke/src/zz_game.cpp
# source/games/duke/src/zz_gameexec.cpp
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2020-06-21 23:07:46 +02:00 |
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Christoph Oelckers
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ed6262e0bf
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- got rid of the old interpreter code.
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2020-06-21 23:07:45 +02:00 |
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Christoph Oelckers
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e007b9bceb
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- safety commit
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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15c744f3da
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- movement code of the VM transitioned
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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3c8c7acaf8
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- gamevars should be working now, there was a bad case of out of bounds access in the implementation
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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c59928c6ff
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- removed most of the old and very messy gamevar code.
# Conflicts:
# source/games/duke/src/zz_gamevars.cpp
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2020-06-21 22:59:22 +02:00 |
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Christoph Oelckers
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c9bb23ee42
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- more gamevar cleanup.
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2020-06-21 22:59:10 +02:00 |
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