Christoph Oelckers
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26a7700579
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- Duke's intro works, without fading.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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1166b00af2
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- switched intro movie playing over to the new system
Not tested yet.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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af8d06994a
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- implemented the scripting interface layer.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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021f1b7832
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- make SummaryInfo a struct instead of passing a list of values to the script classes.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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88dfb93865
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- redid Duke cutscene code to use functions, not classes as exports and added the missing screens.
Functions are better because they allow doing more in the internal setup code.
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2021-04-30 20:08:31 +02:00 |
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Christoph Oelckers
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66799d9a6d
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- more screen job setup work.
* interface for movie player done.
* first cutscene definition done.
* all converted classes removed from C++ code.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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4ff2010bd1
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- moved the entire screen job management to the script side.
This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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d853b63a1a
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- RR summary screen
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2021-04-30 20:08:29 +02:00 |
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Christoph Oelckers
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c07fcbee08
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- migrated level summary screen.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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4636a52699
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- MP summary screen ported.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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7fbe153ae7
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- more Duke screen porting.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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9c95f003f1
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- ported E2ENDSCREEN
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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1022564cab
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- initial framework for scriptification of screen jobs.
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2021-04-30 20:08:23 +02:00 |
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