Mitchell Richters
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633fb01487
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- Blood: Rename some weapon function variables to give us half a chance of refactoring it.
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2022-10-22 19:45:10 +02:00 |
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Christoph Oelckers
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39d100c970
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- Blood: floatified debrisConcuss
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2022-10-22 19:45:09 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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761412313f
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- did some trivial replacements for deprecated functions.
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2022-10-22 12:17:00 +02:00 |
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Christoph Oelckers
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6a1ff029b7
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- floatified getslopeval and all related code.
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2022-10-22 12:17:00 +02:00 |
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Christoph Oelckers
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8a40fbb020
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- deleted ffloorZ.
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2022-10-22 12:16:59 +02:00 |
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Christoph Oelckers
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84ce8b29f2
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- handle another precision issue in MoveDude.
That mulscale16r function is broken enough to affect the values in an observable way that cannot be replicated with real floats.
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2022-10-22 12:16:59 +02:00 |
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Mitchell Richters
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b45c95eec5
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- Blood: Floatify MoveDude() and fixed incorrect velocity check.
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2022-10-22 12:16:59 +02:00 |
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Mitchell Richters
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4788e26596
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- Blood: Floatify actAirDrag() and some associated XSECTOR members.
* Left `XSECTOR::windVel` as an integer type for now.
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2022-10-22 12:16:59 +02:00 |
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Mitchell Richters
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7747205e03
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- Blood: Some small wrapper replacements.
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2022-10-22 12:16:59 +02:00 |
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Mitchell Richters
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f2be65777b
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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e5226c65a9
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- Blood: Add DAngle overload for CFX::fxSpawnActor() .
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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e124288b57
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- Blood: Clean up actFloorBounceVector() floatification.
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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8e851c8b00
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- Blood: Initial pass at floatifying actFloorBounceVector() .
* Direct translation of the original code.
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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cdf45103ad
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- Blood: Floatify MoveThing() .
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2022-10-22 12:16:58 +02:00 |
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Mitchell Richters
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56bc13e669
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- Blood: Floatify vel math in checkCeilHit() .
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2022-10-22 12:16:57 +02:00 |
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Mitchell Richters
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013158da07
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- Blood: Floatify actKickObject() .
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2022-10-22 12:16:57 +02:00 |
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Mitchell Richters
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6efe565f7c
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- Blood: Floatified vector addition in ConcussSprite() .
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2022-10-22 12:16:57 +02:00 |
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Christoph Oelckers
|
de38eb4dab
|
- add_int_pos in MoveDude
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2022-10-22 12:16:53 +02:00 |
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Christoph Oelckers
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305bca68c0
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- Z velocity in MoveMissile
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2022-10-22 12:16:53 +02:00 |
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Mitchell Richters
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c76540664d
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- Blood: Fixed bad target angle setup in MoveMissile() where 90° counter-clockwise rotation was lost.
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2022-10-22 12:16:52 +02:00 |
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Christoph Oelckers
|
e1bcb4962e
|
- cleaned up some function calls where passing a vector is doable
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2022-10-22 12:16:52 +02:00 |
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Christoph Oelckers
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96a5954c80
|
- fixed: gView references gViewIndex, not myconnectindex.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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59bee2f9f6
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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06d0d9b5fd
|
- Blood: Floatify player inertia correction code.
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2022-10-18 18:29:06 +02:00 |
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Christoph Oelckers
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c6a0d30245
|
- wrapped most remaining clipdist access
Only modifying operators left
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
|
1ba20c7dce
|
- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
|
3e36b5627b
|
- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Mitchell Richters
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a739928d29
|
- Blood: Fix lost accounting of target sprite angle in actCheckFlares() .
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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2b5422cc53
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
|
9df7c55040
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- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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057d2a565a
|
- floatified Blood's velFloor and velCeil
|
2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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38bb103cdd
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- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
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Mitchell Richters
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f69e977411
|
- Blood: Fix velocity issues in MoveThing() , such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
|
2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
|
a6eec404db
|
- parts of Blood's MoveThing
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
|
1dcb03e530
|
- got rid of set_int_bvel
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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96297c95aa
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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b5c679f228
|
- got a few more
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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4af3f6e731
|
- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
|
ac84e3f045
|
- some simple replacements
|
2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
|
5cde04fee7
|
- cleaned up assignments of random values to vel
|
2022-10-15 10:33:03 +02:00 |
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Christoph Oelckers
|
eed7f0806c
|
- more quick replacements
|
2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
|
- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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b924569755
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- started removing trivial vel wrappers
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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f2d89b7609
|
- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
|
2022-10-15 10:15:20 +02:00 |
|
Christoph Oelckers
|
92532bb007
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- eliminated actFloorBounceVector wrapper
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2022-10-15 10:14:54 +02:00 |
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Christoph Oelckers
|
9f235b56f3
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- rewrote actFloorBounceVector to avoid reference parameters
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2022-10-14 23:55:32 +02:00 |
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Christoph Oelckers
|
a69bdb3370
|
- eliminated Blood’s RotatePoint function
|
2022-10-14 23:55:31 +02:00 |
|
Christoph Oelckers
|
3bac7af313
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- simple stuff in blood/actor.cpp
|
2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
|
c45ecdae73
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- wrapped all velocity access in Blood, except the places where an address of vel is taken
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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7a7a2cdb39
|
- various replacements of vel
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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9cbffc998e
|
- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
|
- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
|
b78d5a95ac
|
- more add_int_bvel_
|
2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
|
1999340c8a
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- add_int_bvel_z
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49d280c665
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- add_int_bvel_y
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
|
12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
|
- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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193d20bb4d
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- wrapped more xvels
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
|
e3758d6adc
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- started wrapping vel
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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05a7fe8f36
|
- renamed walltype::fdelta and fcenter
|
2022-10-13 22:54:43 +02:00 |
|
Christoph Oelckers
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ea9c88d952
|
- floatified Blood’s MoveMissile function
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2022-10-13 20:56:38 +02:00 |
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Christoph Oelckers
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0edd12bc11
|
- set_int_ang(getangle
|
2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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478672879e
|
- partial HitScan parameter change
The really easy stuff…
|
2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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54cf1aea6f
|
- got rid of CGibPosition
|
2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
|
f80b228a83
|
- deal with int positions in approxdist calls
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
|
f269ceff64
|
slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
|
0499be0c26
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- getting rid of some int_pos calls.
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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18a445aee5
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- added ZeroVelocity function to DBloodActor.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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a5a3669238
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
|
2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
|
db0ce36143
|
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
|
2022-10-11 18:09:48 +02:00 |
|
Christoph Oelckers
|
1c154a984d
|
- floatified XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
d26a4e70c3
|
- wrapped XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
4888b363e8
|
- added vector variant of gFX.fxSpawnActor
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
139969d017
|
- FindSector variants with vectors
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
f41c78d622
|
- actDropObject
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
cb39a07580
|
- position in actSpawnSprite
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
08c19cd2a4
|
- floatified CheckProximity position parameter
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
12d54a8b5c
|
- use vector math for distances in actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
9460239417
|
- pass a vector to GetClosestSpriteSectors
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
64cf9a4ec6
|
- pass vector position to actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
645c606e39
|
- floatified ConcussSprite
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
b32c4444c4
|
- replaced all add_int_z calls with constants.
|
2022-10-08 19:28:57 +02:00 |
|
Christoph Oelckers
|
424a58f91b
|
- Blood: sfxPlay3DSound
|
2022-10-08 16:11:23 +02:00 |
|
Christoph Oelckers
|
5505c362e2
|
- floatified hitpos
|
2022-10-05 18:11:59 +02:00 |
|
Christoph Oelckers
|
55ade2eda4
|
- use int_hitpos() access function where applicable
|
2022-10-05 18:10:44 +02:00 |
|
Christoph Oelckers
|
296b5d7edd
|
- renamed HitInfo::hitpos
|
2022-10-05 18:03:41 +02:00 |
|
Christoph Oelckers
|
64391c52f9
|
- large batch of set_int_pos, minus Exhumed
|
2022-10-05 17:33:01 +02:00 |
|
Mitchell Richters
|
d28d6cd4cf
|
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
|
2022-10-05 00:36:30 +02:00 |
|
Christoph Oelckers
|
8f904c2256
|
- angle assignments in Blood.
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
f54e4b8a9a
|
- more int_ang()
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
|
- renamed ang to __int_angle
|
2022-10-04 23:56:42 +02:00 |
|
Christoph Oelckers
|
9bac3b8857
|
- floatified DBloodActor::basePoint.
|
2022-10-04 23:56:24 +02:00 |
|
Christoph Oelckers
|
b327f7f03a
|
- some simple replacements.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
c84d75b8bf
|
- use inline access functions to read floorz/ceilingz.
|
2022-08-27 09:58:16 +02:00 |
|
Christoph Oelckers
|
0672572e63
|
- renamed sectortype::floorz and ceilingz as preparation for floatification
|
2022-08-27 09:47:48 +02:00 |
|
Christoph Oelckers
|
b9568aa372
|
- missed this in Blood
|
2022-08-26 19:53:06 +02:00 |
|