Commit graph

416 commits

Author SHA1 Message Date
Mitchell Richters
633fb01487 - Blood: Rename some weapon function variables to give us half a chance of refactoring it. 2022-10-22 19:45:10 +02:00
Christoph Oelckers
39d100c970 - Blood: floatified debrisConcuss 2022-10-22 19:45:09 +02:00
Mitchell Richters
95cd74bdc0 - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
Christoph Oelckers
761412313f - did some trivial replacements for deprecated functions. 2022-10-22 12:17:00 +02:00
Christoph Oelckers
6a1ff029b7 - floatified getslopeval and all related code. 2022-10-22 12:17:00 +02:00
Christoph Oelckers
8a40fbb020 - deleted ffloorZ. 2022-10-22 12:16:59 +02:00
Christoph Oelckers
84ce8b29f2 - handle another precision issue in MoveDude.
That mulscale16r function is broken enough to affect the values in an observable way that cannot be replicated with real floats.
2022-10-22 12:16:59 +02:00
Mitchell Richters
b45c95eec5 - Blood: Floatify MoveDude() and fixed incorrect velocity check. 2022-10-22 12:16:59 +02:00
Mitchell Richters
4788e26596 - Blood: Floatify actAirDrag() and some associated XSECTOR members.
* Left `XSECTOR::windVel` as an integer type for now.
2022-10-22 12:16:59 +02:00
Mitchell Richters
7747205e03 - Blood: Some small wrapper replacements. 2022-10-22 12:16:59 +02:00
Mitchell Richters
f2be65777b - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
Mitchell Richters
e5226c65a9 - Blood: Add DAngle overload for CFX::fxSpawnActor(). 2022-10-22 12:16:58 +02:00
Mitchell Richters
e124288b57 - Blood: Clean up actFloorBounceVector() floatification. 2022-10-22 12:16:58 +02:00
Mitchell Richters
8e851c8b00 - Blood: Initial pass at floatifying actFloorBounceVector().
* Direct translation of the original code.
2022-10-22 12:16:58 +02:00
Mitchell Richters
cdf45103ad - Blood: Floatify MoveThing(). 2022-10-22 12:16:58 +02:00
Mitchell Richters
56bc13e669 - Blood: Floatify vel math in checkCeilHit(). 2022-10-22 12:16:57 +02:00
Mitchell Richters
013158da07 - Blood: Floatify actKickObject(). 2022-10-22 12:16:57 +02:00
Mitchell Richters
6efe565f7c - Blood: Floatified vector addition in ConcussSprite(). 2022-10-22 12:16:57 +02:00
Christoph Oelckers
de38eb4dab - add_int_pos in MoveDude 2022-10-22 12:16:53 +02:00
Christoph Oelckers
305bca68c0 - Z velocity in MoveMissile 2022-10-22 12:16:53 +02:00
Mitchell Richters
c76540664d - Blood: Fixed bad target angle setup in MoveMissile() where 90° counter-clockwise rotation was lost. 2022-10-22 12:16:52 +02:00
Christoph Oelckers
e1bcb4962e - cleaned up some function calls where passing a vector is doable 2022-10-22 12:16:52 +02:00
Christoph Oelckers
96a5954c80 - fixed: gView references gViewIndex, not myconnectindex. 2022-10-18 18:29:09 +02:00
Mitchell Richters
59bee2f9f6 - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
Mitchell Richters
06d0d9b5fd - Blood: Floatify player inertia correction code. 2022-10-18 18:29:06 +02:00
Christoph Oelckers
c6a0d30245 - wrapped most remaining clipdist access
Only modifying operators left
2022-10-17 17:03:53 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Mitchell Richters
a739928d29 - Blood: Fix lost accounting of target sprite angle in actCheckFlares(). 2022-10-15 13:32:00 +02:00
Christoph Oelckers
2b5422cc53 - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
9df7c55040 - rename USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
057d2a565a - floatified Blood's velFloor and velCeil 2022-10-15 13:31:59 +02:00
Christoph Oelckers
38bb103cdd - renamed velFloor and velCeil. 2022-10-15 13:31:59 +02:00
Mitchell Richters
f69e977411 - Blood: Fix velocity issues in MoveThing(), such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
a6eec404db - parts of Blood's MoveThing 2022-10-15 12:42:30 +02:00
Christoph Oelckers
1dcb03e530 - got rid of set_int_bvel 2022-10-15 11:35:38 +02:00
Christoph Oelckers
96297c95aa vel assignment with fixed point constants 2022-10-15 11:35:37 +02:00
Christoph Oelckers
b5c679f228 - got a few more 2022-10-15 11:35:37 +02:00
Christoph Oelckers
4af3f6e731 - comparison with zero replacements 2022-10-15 11:35:37 +02:00
Christoph Oelckers
ac84e3f045 - some simple replacements 2022-10-15 11:35:37 +02:00
Christoph Oelckers
5cde04fee7 - cleaned up assignments of random values to vel 2022-10-15 10:33:03 +02:00
Christoph Oelckers
eed7f0806c - more quick replacements 2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
b924569755 - started removing trivial vel wrappers 2022-10-15 10:15:20 +02:00
Christoph Oelckers
f2d89b7609 - refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
2022-10-15 10:15:20 +02:00
Christoph Oelckers
92532bb007 - eliminated actFloorBounceVector wrapper 2022-10-15 10:14:54 +02:00
Christoph Oelckers
9f235b56f3 - rewrote actFloorBounceVector to avoid reference parameters 2022-10-14 23:55:32 +02:00
Christoph Oelckers
a69bdb3370 - eliminated Blood’s RotatePoint function 2022-10-14 23:55:31 +02:00
Christoph Oelckers
3bac7af313 - simple stuff in blood/actor.cpp 2022-10-14 23:55:31 +02:00
Christoph Oelckers
c45ecdae73 - wrapped all velocity access in Blood, except the places where an address of vel is taken 2022-10-14 23:55:30 +02:00
Christoph Oelckers
7a7a2cdb39 - various replacements of vel 2022-10-14 23:55:30 +02:00
Christoph Oelckers
994cb47d36 - set_int_bvel_z 2022-10-14 23:52:44 +02:00
Christoph Oelckers
9cbffc998e - set_int_bvel_y 2022-10-14 23:52:44 +02:00
Christoph Oelckers
761da2b06e - set_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
b78d5a95ac - more add_int_bvel_ 2022-10-14 23:52:43 +02:00
Christoph Oelckers
1999340c8a - add_int_bvel_z 2022-10-14 23:52:43 +02:00
Christoph Oelckers
49d280c665 - add_int_bvel_y 2022-10-14 23:52:43 +02:00
Christoph Oelckers
12e5fd133c - add_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
49f0e9c57d - batch 3 of vel. 2022-10-14 23:52:43 +02:00
Christoph Oelckers
193d20bb4d - wrapped more xvels 2022-10-14 23:52:43 +02:00
Christoph Oelckers
e3758d6adc - started wrapping vel 2022-10-14 23:52:42 +02:00
Christoph Oelckers
e7b09dbaac - renamed vel. 2022-10-14 23:52:42 +02:00
Christoph Oelckers
05a7fe8f36 - renamed walltype::fdelta and fcenter 2022-10-13 22:54:43 +02:00
Christoph Oelckers
ea9c88d952 - floatified Blood’s MoveMissile function 2022-10-13 20:56:38 +02:00
Christoph Oelckers
0edd12bc11 - set_int_ang(getangle 2022-10-13 00:59:01 +02:00
Christoph Oelckers
478672879e - partial HitScan parameter change
The really easy stuff…
2022-10-13 00:59:00 +02:00
Christoph Oelckers
54cf1aea6f - got rid of CGibPosition 2022-10-13 00:59:00 +02:00
Christoph Oelckers
f80b228a83 - deal with int positions in approxdist calls 2022-10-13 00:58:59 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
0499be0c26 - getting rid of some int_pos calls. 2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5 - added ZeroVelocity function to DBloodActor. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
a5a3669238 - eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
db0ce36143 - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
Christoph Oelckers
1c154a984d - floatified XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3 - wrapped XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
4888b363e8 - added vector variant of gFX.fxSpawnActor 2022-10-10 17:37:19 +02:00
Christoph Oelckers
139969d017 - FindSector variants with vectors 2022-10-10 17:37:19 +02:00
Christoph Oelckers
f41c78d622 - actDropObject 2022-10-10 17:37:19 +02:00
Christoph Oelckers
cb39a07580 - position in actSpawnSprite 2022-10-10 17:37:18 +02:00
Christoph Oelckers
08c19cd2a4 - floatified CheckProximity position parameter 2022-10-10 17:37:18 +02:00
Christoph Oelckers
12d54a8b5c - use vector math for distances in actRadiusDamage 2022-10-10 17:37:18 +02:00
Christoph Oelckers
9460239417 - pass a vector to GetClosestSpriteSectors 2022-10-10 17:37:18 +02:00
Christoph Oelckers
64cf9a4ec6 - pass vector position to actRadiusDamage 2022-10-10 17:37:18 +02:00
Christoph Oelckers
645c606e39 - floatified ConcussSprite 2022-10-10 17:37:18 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Christoph Oelckers
424a58f91b - Blood: sfxPlay3DSound 2022-10-08 16:11:23 +02:00
Christoph Oelckers
5505c362e2 - floatified hitpos 2022-10-05 18:11:59 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Christoph Oelckers
64391c52f9 - large batch of set_int_pos, minus Exhumed 2022-10-05 17:33:01 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857 - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
Christoph Oelckers
b327f7f03a - some simple replacements. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
b9568aa372 - missed this in Blood 2022-08-26 19:53:06 +02:00