Commit graph

24 commits

Author SHA1 Message Date
Christoph Oelckers
21b4862460 - Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
2022-04-25 11:13:55 +02:00
Rachael Alexanderson
b7cb878ad8 - fix compiling on Linux/et-al 2022-02-01 12:36:26 -05:00
Rachael Alexanderson
cc57914bbf - fully implement uniform cvars 2022-02-01 11:03:39 -05:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
f8caf88089 - backend update. 2020-10-03 17:04:45 +02:00
Christoph Oelckers
1a0e413d5c - use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
Christoph Oelckers
a9141af545 - backend update. 2020-06-11 09:15:44 +02:00
Christoph Oelckers
d7225c1965 - backend update from GZDoom 2020-06-07 15:02:54 +02:00
Christoph Oelckers
71ab8c0b10 - fixed compilation. 2020-05-24 16:56:16 +02:00
Christoph Oelckers
f1040fa699 - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
Christoph Oelckers
e2f5e8fe34 - renamed 'common' to 'core'.
We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00
Christoph Oelckers
134122335b - first attempt to compile on a Mac
This could have gone better, there's far too many warnings here
2020-01-06 02:41:47 +01:00
Christoph Oelckers
29d16868c9 - fixed compile errors. 2019-11-11 17:51:30 +01:00
Christoph Oelckers
f6a9bb770d - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
Christoph Oelckers
299f596afc - Changed EDuke menu to receive all settings storage locations as CVARs.
With this out of the way the only part that needs a real replacement immediately is the keybinds menu.
2019-11-09 19:15:03 +01:00
Christoph Oelckers
4b5ec2aabb - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
2019-10-27 08:14:58 +01:00
Christoph Oelckers
f53c9f6947 - save stuff to the new config. 2019-10-26 19:24:46 +02:00
Christoph Oelckers
8f06f0748d - minor CVAR cleanup and refactoring of one more 2019-10-23 00:30:51 +02:00
Christoph Oelckers
a829f1cb52 - fixed all compile errors. 2019-10-22 17:47:24 +02:00
Christoph Oelckers
38187a1870 - simple to convert demo CVARs 2019-10-22 01:06:02 +02:00
Christoph Oelckers
79d02a405e - started transitioning the CVARs.
This is going to be a lot of work consolidating the 3 frontends' settings but a necessary evil for eventually getting Shadow Warrior to work as it is quite lacking here.
2019-10-21 23:29:48 +02:00
Christoph Oelckers
f7b9fb92c1 - added back ZDoom's CVAR code and hooked into the OSD.
This has the distinct advantage, aside from much cleaner coding, that it can interoperate with the gameconfigfile class.
2019-10-21 22:39:26 +02:00
Christoph Oelckers
c5c92c1410 - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
The Build code for this is far too messy for this task, so an external solution is needed.
2019-10-04 00:52:19 +02:00
Christoph Oelckers
5687b4c02e - added ZDoom's CVAR class.
No CVar transition has been done yet.
2019-09-26 00:20:16 +02:00