Christoph Oelckers
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9e14b168bb
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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9071949a46
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- backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
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2021-10-30 09:34:38 +02:00 |
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Christoph Oelckers
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a3d9cd9a68
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- Backend update from GZDoom - mainly for GLES2 support.
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2021-09-18 12:20:28 +02:00 |
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Christoph Oelckers
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585f841f96
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- core shader override block, backported from GZDoom.
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2021-09-12 18:18:26 +02:00 |
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Christoph Oelckers
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197a35291a
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- added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
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2020-07-01 12:55:32 +02:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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5cbe9fc49c
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- added NPOT emulation to the backend.
This is #ifdef guarded because GZDoom uses the same code base but has no use for this feature.
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2020-06-08 08:02:58 +02:00 |
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Christoph Oelckers
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c26b6cdf59
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- backend sync with GZDoom.
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2020-05-31 21:25:52 +02:00 |
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Christoph Oelckers
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2841154683
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- moved code around, got a few more utilities from GZDoom.
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2020-05-31 10:37:19 +02:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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Christoph Oelckers
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5728241c1c
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
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