Christoph Oelckers
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e5dad53f6d
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- menu entries for light modes, plus handling of overbright shades.
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2022-01-11 00:19:15 +01:00 |
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Christoph Oelckers
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aa0e558af2
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- use different fade ramps for 64 and 32 shades.
Also some optimization to eliminate redundant calculations of the fade strength.
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2022-01-11 00:18:20 +01:00 |
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Christoph Oelckers
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07eeb147ab
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- tweaked light mode for weapon lighting and avoiding getting too dark.
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2022-01-11 00:16:43 +01:00 |
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Christoph Oelckers
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aa7af0711a
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- fine tuning of the new light modes.
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2022-01-11 00:13:31 +01:00 |
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Christoph Oelckers
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26223ffca2
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- experimental new light mode, based on GZDoom's original light modes.
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2022-01-11 00:12:50 +01:00 |
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Christoph Oelckers
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98c919fbe4
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- g_visibility stuff
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2022-01-11 00:12:32 +01:00 |
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