plagman
32d58b3839
Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.
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git-svn-id: https://svn.eduke32.com/eduke32@1783 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:57:52 +00:00
plagman
87b71fd3da
Hook basepal up to highpal.
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git-svn-id: https://svn.eduke32.com/eduke32@1782 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:05:12 +00:00
plagman
658c3b66f1
Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.
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git-svn-id: https://svn.eduke32.com/eduke32@1773 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-18 01:34:39 +00:00
plagman
1ececc94ea
Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.
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git-svn-id: https://svn.eduke32.com/eduke32@1757 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-12 02:31:50 +00:00
plagman
3d2bcbfba8
Highpalookup support is more or less ready, also checked in sample script to
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generate the highpalookup maps offline (only with a few incomplete pals right
now).
New DEF token: highpalookup [pal] [filename]
New cvar: r_pr_highpalookups
git-svn-id: https://svn.eduke32.com/eduke32@1748 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-30 08:13:37 +00:00
plagman
5582d41553
Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.
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git-svn-id: https://svn.eduke32.com/eduke32@1745 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-29 06:23:49 +00:00
terminx
e1649ec722
Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
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git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
plagman
abbe41e97d
Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.
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git-svn-id: https://svn.eduke32.com/eduke32@1674 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-25 02:16:22 +00:00
terminx
068d3c0e52
This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
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git-svn-id: https://svn.eduke32.com/eduke32@1660 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-23 04:20:46 +00:00
terminx
9143833fc8
rotatesprite and multivoc have a rape baby
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No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
plagman
386a93c366
This is an attempt to fix r1595.
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- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
- commented code was laying around in the middle of polymer.h
- savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
- savegame.c using localtime_r, which doesn't exist on Win32.
- demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
- this change makes the game run very choppy here.
git-svn-id: https://svn.eduke32.com/eduke32@1596 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-25 01:11:34 +00:00
helixhorned
eb5f59ca7f
Improved demo system. Kick ass and watch :)\
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Features: * start recording in mid-game (ScrollLock)
* saves interleaved diffs for later sync correction
* supports fast-forward/rewind
Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1595 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 23:33:17 +00:00
plagman
0d6dc3a531
Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
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git-svn-id: https://svn.eduke32.com/eduke32@1594 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 05:57:43 +00:00
terminx
e65891aad6
Very few actual changes... mostly formatting fixes from astyle
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git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
plagman
f3802b7897
Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
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git-svn-id: https://svn.eduke32.com/eduke32@1591 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 05:52:19 +00:00
plagman
905abc3091
Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
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git-svn-id: https://svn.eduke32.com/eduke32@1554 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:01:44 +00:00
terminx
20c028b2e9
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
plagman
dee579c030
Custom aspect ratio support for Polymer: r_pr_customaspect. Implements bug 2799107.
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git-svn-id: https://svn.eduke32.com/eduke32@1507 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 14:32:11 +00:00
terminx
fe6e27e819
Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1492 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-09 07:19:14 +00:00
terminx
a9c8d071a6
Couple weeks worth of random bs changes
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git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-28 23:08:00 +00:00
terminx
1538f39289
fix building with MSVC after Helixhorned's commit
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fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER
git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
plagman
5cdc55591b
Adds r_pr_ati_nodepthoffset and the proper detection code to winlayer and sdlayer to make polymer run properly on R520-class Radeon chips. A bug needs to be filed to AMD.
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git-svn-id: https://svn.eduke32.com/eduke32@1446 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 21:16:11 +00:00
plagman
9556762493
Changes r_pr_atiworkaround to r_pr_ati_fboworkaround and ports the detection code to SDLayer.
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git-svn-id: https://svn.eduke32.com/eduke32@1445 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 21:03:50 +00:00
terminx
47a9332a16
More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:06:45 +00:00
plagman
8982670fbc
Sanitizes prsector and prwall flags, fixes a mempool crash when exiting the game before the engine gets initialized, and adds polymer_texinvalidate() to fix water/nightvision global palette change. SwissCM is still an asshole.
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git-svn-id: https://svn.eduke32.com/eduke32@1428 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 09:32:23 +00:00
terminx
2f86c2a20f
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 06:19:58 +00:00
terminx
fab4638ca8
nedmalloc, from http://www.nedprod.com/programs/portable/nedmalloc/
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greatly speeds up memory allocations
git-svn-id: https://svn.eduke32.com/eduke32@1424 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 02:12:35 +00:00
terminx
9973478a9d
Fix rendmode != 4 SE light crashes
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git-svn-id: https://svn.eduke32.com/eduke32@1423 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-08 00:31:53 +00:00
plagman
e8cbecf935
This adds support for animated, palettized and shaded skies.
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git-svn-id: https://svn.eduke32.com/eduke32@1418 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 18:38:13 +00:00
plagman
a8cd07d692
Fixes light culling.
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git-svn-id: https://svn.eduke32.com/eduke32@1413 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 12:51:00 +00:00
terminx
0744452216
More light stuff... most gameland lights should be working again now
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git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 22:30:53 +00:00
plagman
0688522507
Adds r_pr_shadowfiltering and r_pr_atiworkaround cvars.
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git-svn-id: https://svn.eduke32.com/eduke32@1408 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 16:00:48 +00:00
plagman
dbb84c7ee8
Reverts the priority change and removes applylights.
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git-svn-id: https://svn.eduke32.com/eduke32@1404 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 13:12:29 +00:00
terminx
d4bca26bd9
Light stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 10:20:00 +00:00
plagman
a23c9c23ba
This overhauls the light culling/management code. Note: this renders the current gameland dynamic light code useless, to it'll have to be ported before they're back. Please don't complain on the forums.
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git-svn-id: https://svn.eduke32.com/eduke32@1397 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-01 20:55:36 +00:00
terminx
8474211c95
Misc small fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-22 23:49:25 +00:00
plagman
5eae5cdc50
Moves editorselect and clearmapdata to non-external function categories, makes them static and prototypes them in the header.
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git-svn-id: https://svn.eduke32.com/eduke32@1387 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-17 16:12:53 +00:00
plagman
a5f8978a9f
Spotlightmaps.
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git-svn-id: https://svn.eduke32.com/eduke32@1377 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-12 20:08:38 +00:00
terminx
30a649c86f
Some more cvar stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1355 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 19:43:51 +00:00
terminx
ec0a8f2033
Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
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git-svn-id: https://svn.eduke32.com/eduke32@1350 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 22:56:43 +00:00
plagman
9241ab974a
Don't step over the bounds of the plane buffer in buffertoplane (now computeplane).
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git-svn-id: https://svn.eduke32.com/eduke32@1334 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-19 17:23:07 +00:00
plagman
5b3524d621
Message log cleanup for GPU program compilation and removed a GL error.
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git-svn-id: https://svn.eduke32.com/eduke32@1324 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 13:58:38 +00:00
plagman
2ac7c2dc1e
ATI fixes. (sigh)
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git-svn-id: https://svn.eduke32.com/eduke32@1323 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 12:37:44 +00:00
plagman
b006c85790
Update the TODO list and fix the light leaking fix.
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git-svn-id: https://svn.eduke32.com/eduke32@1322 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 08:39:13 +00:00
terminx
3d7a6a3572
git-svn-id: https://svn.eduke32.com/eduke32@1316 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-13 06:53:03 +00:00
terminx
22a7ec1b3b
git-svn-id: https://svn.eduke32.com/eduke32@1315 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-13 06:01:50 +00:00
terminx
ec71eebecb
git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 21:52:49 +00:00
plagman
26a9a58af3
Adds a bunch of cvars to tweak polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@1307 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 17:14:18 +00:00
plagman
82153bd763
Clean up a bit of dead code.
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git-svn-id: https://svn.eduke32.com/eduke32@1306 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:39:54 +00:00
plagman
b7449a87b9
Light priority system.
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git-svn-id: https://svn.eduke32.com/eduke32@1305 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:28:20 +00:00