Christoph Oelckers
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babdae682f
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- input.cpp cleanup.
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2021-11-29 00:55:18 +01:00 |
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Mitch Richters
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e491d15ff9
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
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2021-11-29 00:55:01 +01:00 |
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Christoph Oelckers
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ae94fb921c
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- SW: Abort GetInput immediately if no valid sprite is attached to the given player.
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2021-05-11 00:52:39 +02:00 |
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Christoph Oelckers
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3194efc646
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- SW: processWeapon must check for valid player sprites.
On map start it can happen that this gets called with an incompletely set up map.
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2021-05-11 00:21:50 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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