Mitch Richters
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ead877450d
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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3ec1767791
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- Blood: Replace SinScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Christoph Oelckers
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351dabdb90
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
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Christoph Oelckers
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c485fce958
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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0ee81b2bb8
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- refactored the remaining pieces in the ai code to use actors.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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62502439d7
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- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
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2021-10-09 23:09:09 +02:00 |
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Christoph Oelckers
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890cc4947b
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- use actor parameters for aiSetTarget and aiActivateDude in several places.
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2021-10-09 23:03:09 +02:00 |
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carnivoroussociety
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8dbd0f10d3
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Refactored DUDEEXTRA struct and correctly init state
# Conflicts:
# source/games/blood/src/aiboneel.cpp
# source/games/blood/src/aicerber.cpp
# source/games/blood/src/aigarg.cpp
# source/games/blood/src/aighost.cpp
# source/games/blood/src/aitchern.cpp
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2021-10-07 22:51:42 +02:00 |
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Christoph Oelckers
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595893a9a0
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- added a few more ValidateTarget calls.
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2021-10-07 22:48:08 +02:00 |
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Christoph Oelckers
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a3a5e7e90b
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- renamed aiSetTarget.
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2021-10-07 22:48:08 +02:00 |
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Christoph Oelckers
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11aea1c5d4
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- more target replacements.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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b9f6120380
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- handle target validations in AI functions properly.
Now they will all print the function name along with the message and not rely on assert abuse.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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261301bdea
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- replacing target_i, batch 1.
This was the simple stuff, mostly done by search&replacing common patterns.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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7a6629ce6a
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- renamed XSPRITE::target to target_i.
This is to make searching for it easier as 'target' is a very common word in the source.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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774a015e6b
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- aiChooseDirection and its subfunctions.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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663ecc79d1
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- actFireVector
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2021-09-17 20:49:25 +02:00 |
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Christoph Oelckers
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c1d52f7393
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- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-08-23 19:13:28 +02:00 |
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Christoph Oelckers
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63bc36e3c4
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- renamed some constants.
Manually copied from NBlood because the underlying code has changed too much already.
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2021-06-24 14:14:16 +02:00 |
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Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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