Mitch Richters
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12a0f587a3
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- SW: Add nullptr check inside WarpSectorInfo() to prevent crashes while noclipping through level.
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2021-12-26 23:09:50 +01:00 |
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Christoph Oelckers
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f19f656dd9
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- deal with SW's Warp functions.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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10d0ea29ce
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- renamed some sectnum variables.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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104e80e34a
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- NEAR_TAG_LIST, also deleted useless OperateWall code.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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4d5c255b08
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- adjust a few warp functions.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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e98e1a6fea
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- warp.cpp
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2021-11-29 00:55:38 +01:00 |
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Christoph Oelckers
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6bd239c5b7
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- SW: use the global sector list in PreMapCombineFloors
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2021-11-11 21:58:14 +01:00 |
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Christoph Oelckers
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a5f51cfd88
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- SW: migrate everything to the main clipmove function
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2021-11-08 23:11:30 +01:00 |
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Christoph Oelckers
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2af688dd62
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
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Mitchell Richters
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9d64779da0
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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