Commit graph

10 commits

Author SHA1 Message Date
hendricks266
10d478eba8 When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.
git-svn-id: https://svn.eduke32.com/eduke32@6287 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:43 +00:00
hendricks266
35b3cea5a6 If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.
git-svn-id: https://svn.eduke32.com/eduke32@6286 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:39 +00:00
hendricks266
d57234e668 Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.
git-svn-id: https://svn.eduke32.com/eduke32@6285 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:34 +00:00
hendricks266
5f8c99c3a1 Let animsound value -1 stop all sounds.
git-svn-id: https://svn.eduke32.com/eduke32@6284 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:27 +00:00
hendricks266
4db07ee9af Structify animsounds arrays.
git-svn-id: https://svn.eduke32.com/eduke32@6282 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:19 +00:00
hendricks266
6b880ccb06 Structify the hardcoded Anim_Setup calls.
git-svn-id: https://svn.eduke32.com/eduke32@6281 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:14 +00:00
hendricks266
aebd4c53c4 Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
git-svn-id: https://svn.eduke32.com/eduke32@6280 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:10 +00:00
hendricks266
7226eb346d Don't stutter for 1/12 second before starting an ANM.
git-svn-id: https://svn.eduke32.com/eduke32@6279 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:06 +00:00
terminx
504b04067b Remove some Duke-specific screen displays from standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6271 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:18:06 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/source/anim.c (Browse further)