Christoph Oelckers
|
678b8223a9
|
- fixed some errors in the keybind definitions.
Fixes #291
|
2020-08-31 20:19:41 +02:00 |
|
Christoph Oelckers
|
f1a988b221
|
- make use of map bindings
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
|
2020-08-24 20:20:15 +02:00 |
|
Christoph Oelckers
|
1a0e413d5c
|
- use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
|
2020-08-23 16:11:18 +02:00 |
|
Mitchell Richters
|
5cb3562bc1
|
Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2
|
2020-08-21 15:16:31 +10:00 |
|
Mitchell Richters
|
57ad048031
|
- fix LCtrl bindings in wadsrc keybind preset files. (#73)
* Renamed LCtrl to Ctrl. Without these changes, the keybinds for LCtrl in the changed keybind preset files weren't binding.
|
2020-08-08 01:20:28 -04:00 |
|
Mitchell Richters
|
34c324e9c2
|
- fix binding for toggle cl_autorun . Fixes #6.
|
2020-07-26 14:31:14 +10:00 |
|
Mitchell Richters
|
41ba78cc23
|
- fix binding for centerview . Fixes #5.
|
2020-07-26 14:18:27 +10:00 |
|
Christoph Oelckers
|
62e9112133
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
|
2019-12-26 14:04:53 +01:00 |
|