Christoph Oelckers
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0d793a59fd
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- moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
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2021-05-22 02:15:49 +02:00 |
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Christoph Oelckers
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512f1d852b
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- fixed: Blood's summary screen needs to stop it sound when it ends.
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2021-05-01 20:11:47 +02:00 |
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Christoph Oelckers
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aa148d602c
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- scriptified SW's 2D screens.
Compiles but not tested yet.
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2021-04-30 20:08:35 +02:00 |
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Christoph Oelckers
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6c2aab3017
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- fixed remaining issues with Blood's cutscenes.
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2021-04-30 20:08:34 +02:00 |
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Christoph Oelckers
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eaf5e1fba5
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- Cutscene support in Blood.
Intro tested, rest to do.
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2021-04-30 20:08:34 +02:00 |
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