Christoph Oelckers
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0d0d5366b1
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- globally replaced sp-> in skel.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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bb4c0be15e
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- globally replaced sp-> in serp.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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f6c32b10d4
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- globally replaced sp-> in ripper2.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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67d82f63be
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- globally replaced sp-> in ripper.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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ce6f6ff5d3
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- globally replaced sp-> in _polymost.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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63fc668d57
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- don't use auto when making local copies of TObjPtr.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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1b1a81e2bc
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- sp in ninja.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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a3b539da28
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- sp cleanup in miscactr.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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5f187a3efb
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- sp-> replacement in miscactr.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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1d6b5e621d
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- sp cleanup in jweapon.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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b3b6001248
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- sp-> replacements in jweapon.cpp
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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aeed726b59
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- deleted sp assignments in processed files.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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aac44b27b1
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- sp cleanup in bunny.cpp.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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1d76336045
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- handle bp in break.cpp
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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47b51efdc6
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- turning TEST_BOOL into overloaded functions.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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5290939cbc
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- break.cpp sp cleanup.
Also a few needed renamings.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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06d33b8276
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- partial conversion of SP_TAG3 to actors.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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627a69570f
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- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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397d9b0d84
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- made SP_TAG2 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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5be1bc4de7
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- made SP_TAG1 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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40050f5008
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- replaced sp-> in several files.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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42a525692d
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- fixed check on wrong actor in DoChemBomb.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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514c3ffb10
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- cameraactor in _polymost.cpp
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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4caee272ef
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- some non 'actor' sp replacements in weapon.cpp.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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76809965ad
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- some sp replacements as preparation for replacing most of 'actor->s()'.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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ca14c809f9
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- cleaned up some random crap with loops and bad variable types I just randomly found.
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2021-12-30 09:57:33 +01:00 |
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Mitchell Richters
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0bb4ec7c33
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- SW: Ensure pp in analyzesprites() is always initiated as the console player.
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2021-12-30 09:57:32 +01:00 |
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Mitchell Richters
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c26b5d2303
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- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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395a269feb
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- globally replaced ->u()->.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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82b883e461
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- SW: replaced u() in ai.cpp.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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b55e46ec6d
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- ai.cpp cleanup.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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ed8b4100f6
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- SW: replace s() in ai.cpp.
Also a bit of inline cleanup to make it compile again.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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8d5bffc280
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- SW: some inline cleanup.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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810ab29898
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- SW: non 'actor' cases of s() in ai.cpp.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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6c97912220
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- SW: replace all u()'s in actor.cpp
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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c9628e2034
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- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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394f06baa0
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- SW: converted 1/3 of the #defines in names2.h into enums.
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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92f2182e6e
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- SW: all s() in actor.cpp
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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c4c6c1def1
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- fix GCC warning.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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6766a5922a
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- pass actors to calcChaseCamPos.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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09634c4993
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
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Mitchell Richters
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c01fab8c6c
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- Fix compilation.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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d0143db8fe
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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f67e39450e
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- deal with a handful of s() uses that do not match the more common patterns.
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2021-12-30 09:57:13 +01:00 |
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Mitchell Richters
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6423684bfb
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- SW: Replace PLAYERstruct oposz with opos.Z calls.
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2021-12-30 09:57:09 +01:00 |
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Mitchell Richters
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a2f2cc489a
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- SW: Replace PLAYERstruct oposy with opos.Y calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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ae50767c70
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- SW: Replace PLAYERstruct oposx with opos.X calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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05a4ad4729
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- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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ae3369d2a3
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- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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3a0ee322ae
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- SW: Replace PLAYERstruct posx with pos.X calls.
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2021-12-30 09:57:07 +01:00 |
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