Christoph Oelckers
66ecb05eb8
- use Printf as the only command to print to the console.
...
All uses of OSD_Printf, initprintf etc. have been renamed.
2020-04-12 08:30:38 +02:00
Christoph Oelckers
4bf519dcb0
- fixed copy/pasted broken 'map' CCMD.
2020-01-30 20:25:52 +01:00
Christoph Oelckers
8657ecb35d
- implemented 'map' CCMD for all games.
2020-01-28 11:20:30 +01:00
Christoph Oelckers
2bc1708870
- removed the complete crosshair color hackery.
...
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
2020-01-18 16:14:31 +01:00
Christoph Oelckers
42f16a7b30
- removed merged code that doesn't work anymore.
2020-01-08 00:05:37 +01:00
sirlemonhead
56abec7ed4
PCExhumed: Add god, noclip and changelevel console commands.
...
# Conflicts:
# source/exhumed/src/osdcmds.cpp
2020-01-07 20:12:12 +01:00
Christoph Oelckers
7fd86c8640
- config.cpp was also free of actual content.
2019-12-26 18:36:07 +01:00
Christoph Oelckers
1a8f11e01d
Merge branch 'master' into powerslave
...
# Conflicts:
# source/build/src/sdlayer.cpp
# source/common/menu/menu.cpp
# source/sw/src/config.cpp
# source/sw/src/game.cpp
2019-12-26 00:21:04 +01:00
Christoph Oelckers
e3084cd1b1
- ported Exhumed sound to OpenAL.
...
The regular sounds are not a big deal, but this game contains two special effects that were problematic to port. We'll have to wait and see if they work as intended - the original panning effect is not 3D compatible so I had to redo it.
2019-12-25 23:37:16 +01:00
nukeykt
1b0a036995
Add fov cvar
...
# Conflicts:
# source/exhumed/src/config.cpp
# source/exhumed/src/osdcmds.cpp
2019-11-26 19:13:48 +01:00
Christoph Oelckers
8d11990494
- more work on making Exhumed compile.
...
Almost done, down to 20 compile errors.
2019-11-24 13:59:36 +01:00
Christoph Oelckers
40772d9f0c
- making more things compile.
2019-11-24 10:03:19 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
nukeykt
337dea13e6
Add FPS counter
2019-11-22 00:12:57 +01:00
nukeykt
4e21cf5cbf
Start adding view interpolation using code from duke3d
2019-11-22 00:03:11 +01:00
nukeykt
941e47cc61
Start rewriting input code
2019-11-21 23:59:58 +01:00
nukeykt
57ae890140
More gl related palette fixes
2019-11-21 23:21:37 +01:00
nukeykt
e0858d501c
Game compiles now
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00
nukeykt
738aca5fe9
wip
2019-11-21 22:54:42 +01:00