Christoph Oelckers
|
4c34f414dc
|
added the remaining needed GetChars calls.
|
2023-10-08 09:15:32 +02:00 |
|
Christoph Oelckers
|
4ff6e9bc72
|
- fix altered virtuals and gave them an override qualifier.
|
2023-08-23 21:26:42 +02:00 |
|
Christoph Oelckers
|
ec18e022ca
|
- fix allocation for tile buffer.
|
2023-08-23 21:05:00 +02:00 |
|
Christoph Oelckers
|
3c695a5abd
|
- adapted to backend changes.
|
2023-08-19 18:08:27 +02:00 |
|
Christoph Oelckers
|
905a9bfeae
|
- backend update from GZDoom.
|
2023-01-07 19:30:49 +01:00 |
|
Christoph Oelckers
|
1a6f808fca
|
- refactored all access to the fake picanm[] array.
Also use symbolic names in precache calls in Blood.
|
2022-12-18 13:26:29 +01:00 |
|
Christoph Oelckers
|
6ff91f8ebc
|
- disable the freelist management for discarded tiles.
This does not work as implemented - may be checked out later, but this is not essential.
|
2022-12-18 13:06:09 +01:00 |
|
Christoph Oelckers
|
20edd800f9
|
- big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
|
2022-12-18 13:05:58 +01:00 |
|