* Remove cast of int on `gFrameClock` since gFrameClock is now just an int.
* Remove unused `gFrameTicks`.
* Remove unused `gFrameRate`.
* Rename `gFrame` to `gFrameCount` so it's easier to search and distinguish from `gFrameClock` without relying on regex.
- Fix Custom Dude genIdle aistate
- Fix grown and shrink races
- Fix qav scene was not able to stop if sprite is locked
- Fix stupid error in gDefaultJump array
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/view.cpp
- Way better AI for Custom Dude when attacking the target
- Minor warning fixes and other updates
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/aiunicult.h
# source/blood/src/asound.cpp
# source/blood/src/gameutil.cpp
# source/blood/src/gameutil.h
# source/blood/src/player.h
# source/blood/src/triggers.h
- Added dynamic dispersion for custom dude
- Added dynamic attack distance for custom dude
- Added dynamic damage resistance scale for custom dude
- There was some refactor actions performed
- Added player RX channels for triggering the players
- Updates for modern types
- There was added player control modern type which can do a lot things. It's
still WIP
- Other updates and fixes mainly related to gModernMap
Note that your save games will be no longer compatible
# Conflicts:
# source/blood/src/actor.h
# source/blood/src/aiunicult.h
# source/blood/src/db.h
# source/blood/src/player.h
# source/blood/src/triggers.h
# source/blood/src/weapon.cpp