Christoph Oelckers
|
d1be430fbf
|
- eliminated PLAYERp
|
2021-12-31 15:59:11 +01:00 |
|
Christoph Oelckers
|
bf3f580d52
|
- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
|
2021-12-30 09:58:06 +01:00 |
|
Christoph Oelckers
|
959147c656
|
- smaller stuff
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
395a269feb
|
- globally replaced ->u()->.
|
2021-12-30 09:57:30 +01:00 |
|
Mitchell Richters
|
a4d165a84e
|
- Tidy some specified bound equals destination size warnings from GCC.
|
2021-12-26 23:10:05 +01:00 |
|
Mitchell Richters
|
65a55d3589
|
- SW: Tidy up function declarations where return type was on its own line.
|
2021-12-26 23:10:05 +01:00 |
|
Christoph Oelckers
|
5eca574bba
|
- got rid of some rarely used macros.
|
2021-11-29 00:55:23 +01:00 |
|
Christoph Oelckers
|
7d77b2315f
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
|
Mitchell Richters
|
2abda0e27d
|
- All Games: Migrate each game's clock counter to backend solution.
|
2021-02-18 21:47:33 +11:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|