Mitchell Richters
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303e7ddf76
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- Replace binangle in ShadowWarrior::PREDICT with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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12c63d2337
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
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Christoph Oelckers
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c24aafd3d6
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- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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050d93a92c
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- deleted unused pointers and handled u() in the script interface.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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4e7724ece2
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- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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a1c5c06e27
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- u() in lava.cpp, light.cpp and predict.cpp
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2021-12-30 09:57:58 +01:00 |
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Mitchell Richters
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65a55d3589
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
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Christoph Oelckers
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a583a9cb14
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- some smaller changes in various places.
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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