Commit graph

7212 commits

Author SHA1 Message Date
helixhorned
de2a14290f LunaCON: make -fbad-getactorvar-use-pli enabled by default. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4962 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:12 +00:00
helixhorned
952a723229 Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().

git-svn-id: https://svn.eduke32.com/eduke32@4961 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:11 +00:00
helixhorned
c3ddf08fd1 Classic: on desktops, handle abs. z diff. of floor/ceiling to camera >= 1<<24.
git-svn-id: https://svn.eduke32.com/eduke32@4960 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:10 +00:00
helixhorned
d95aaa5da5 engine.c: style-cleanup owallmost() and wallmost(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4959 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:08 +00:00
helixhorned
c7774f9c43 In DEBUGANYWAY=2/DEBUG_MAIN_ARRAYS build, declare tsprite[] as tspritetype.
Fixing a bunch of warnings. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4958 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 17:17:05 +00:00
helixhorned
0190983067 Lunatic: fix typos in control.lua (get/setmusicposition).
git-svn-id: https://svn.eduke32.com/eduke32@4957 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:15 +00:00
helixhorned
57079dfee1 Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4956 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:14 +00:00
helixhorned
f022631fa8 Actor ST1 handling: use A_GetWaterZOffset() with VM_Move(), too. DONT_BUILD.
This is where things are changed at last. This fixes lizmen walking on water.

git-svn-id: https://svn.eduke32.com/eduke32@4955 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:13 +00:00
helixhorned
c0d45ef1ec Actor ST1 handling: cleanup part 2. DONT_BUILD.
Factor out condition for whether a z offset is added or not
("fix for flying/jumping monsters getting stuck in water", etc.) into
a function A_GetWaterZOffset() (and a helper A_GetVerticalVel()).

git-svn-id: https://svn.eduke32.com/eduke32@4954 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:12 +00:00
helixhorned
36c3fd9216 Actor ST1 handling: clean up code a bit. (Preparation for real changes.)
In VM_Fall(), keep a temp preliminary new z position of the actor and
assign only when we return. This is to each ease watching its value in GDB.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4953 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:12 +00:00
helixhorned
910716fa11 mdsprite.c: in md3free(), also free s->geometry for each surface. DONT_BUILD.
This prevents a enormous leak being reported by LeakSanitizer. Not that it
matters much, since we most frequently free models only at exit. (Sometimes one
may be freed earlier though -- if there was an error loading it, AFAICS.)

git-svn-id: https://svn.eduke32.com/eduke32@4952 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:09 +00:00
helixhorned
a0a4006d85 menus.c: fix C build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4951 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-04 21:32:53 +00:00
hendricks266
9f910ff10c Fix next/previous weapon when the pipebomb detonator is active.
git-svn-id: https://svn.eduke32.com/eduke32@4950 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:27:52 +00:00
hendricks266
7c800f6631 Don't allow Ogg Vorbis or FLAC files to be defined from def if the binary was built without the proper libraries.
git-svn-id: https://svn.eduke32.com/eduke32@4949 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:18:11 +00:00
hendricks266
b6d625b202 Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
git-svn-id: https://svn.eduke32.com/eduke32@4948 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:59 +00:00
hendricks266
ef4a19bb50 Fix a bug where FLAC sound effects would loop when they were not supposed to.
git-svn-id: https://svn.eduke32.com/eduke32@4947 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:25 +00:00
hendricks266
3018dee77c Menus: Mouse, touch, and pointer controls now take the origin into account.
git-svn-id: https://svn.eduke32.com/eduke32@4946 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:10 +00:00
hendricks266
93a3ff34e8 Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.

before:

onevent EVENT_DISPLAYMENUREST
    ifvare current_menu 0 // main menu
    {
        setvar x 1
        setvar y 1
        rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
    }
endevent

after:

state DisplayMenuCommon
    ifvare RETURN 0 // main menu
    {
        getuserdef[THISACTOR].m_origin_x x
        getuserdef[THISACTOR].m_origin_y y
        addvar x 65536
        addvar y 65536
        rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
    }
ends

onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent

git-svn-id: https://svn.eduke32.com/eduke32@4945 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:58 +00:00
hendricks266
7fb76291ee Make my menu animation code a little bit more modular.
git-svn-id: https://svn.eduke32.com/eduke32@4944 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:34 +00:00
hendricks266
74bb822804 Revise r4707 to fix some remaining issues with next/previous weapon.
git-svn-id: https://svn.eduke32.com/eduke32@4943 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:22 +00:00
hendricks266
6048f9d766 Simplify the macros used for distinguishing between OS X and iOS.
git-svn-id: https://svn.eduke32.com/eduke32@4942 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:10 +00:00
hendricks266
36291f2e30 Fix "rv may be used uninitialized".
git-svn-id: https://svn.eduke32.com/eduke32@4941 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:15:50 +00:00
hendricks266
3c8b06c688 Fix "textsize.x may be used uninitialized".
git-svn-id: https://svn.eduke32.com/eduke32@4940 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:15:37 +00:00
helixhorned
a50a332933 compat_tools.c: match definition of 'editstatus'to declarations in other places. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4939 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-24 19:14:39 +00:00
helixhorned
038bc1517b engine.c: in qsetmodeany(), call initsmost() after setting xdim and ydim.
This makes sure that the engine arrays have sufficient space allocated for usage
in Mapster32's 2D mode, for example from drawmapview().


git-svn-id: https://svn.eduke32.com/eduke32@4938 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 01:54:53 +00:00
helixhorned
038a9f8eb6 Lunatic: fix build and linking. DONT_BUILD.
- t{sector,wall}type are simply typedef'd to the non-t versions
- make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are
  multiple definitions of these functions)
- update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just
  downloaded


git-svn-id: https://svn.eduke32.com/eduke32@4937 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:11:25 +00:00
helixhorned
621b52aec5 osdfuncs.c: get rid of a warning with GCC. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4936 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:03:00 +00:00
helixhorned
ace6087f7b Classic: fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.
In setview(), we now assert windowx2 < xdim. The only calling places where its
non-violation is non-trivial to ascertain are (1) showview from CON and
(2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine.
Case 2 is adapted; see comments there.


git-svn-id: https://svn.eduke32.com/eduke32@4935 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 23:16:37 +00:00
helixhorned
451dcfa073 Mapster32: remove unused key* options in mapster32.cfg and corresponding BK_* macros. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4934 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 22:11:31 +00:00
helixhorned
3a433130bb Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4933 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:31:37 +00:00
helixhorned
80da69f6a0 polymost.c: fix possible access of wallchanged[-1]. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4932 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:28:59 +00:00
helixhorned
03be585ff7 engine.c: fix memory leak. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4931 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:22:25 +00:00
helixhorned
a05cc6ec20 polymost.c: fix C build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4930 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:21:17 +00:00
hendricks266
b8783d0448 Fix warning in previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4929 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 05:40:42 +00:00
hendricks266
011fd40dda CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
// Example: Switch between tracks like radio stations.
 getmusicposition temp
 starttrackvar next_music_track
 setmusicposition temp

Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

git-svn-id: https://svn.eduke32.com/eduke32@4928 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:28:49 +00:00
hendricks266
86e7a97ef7 Fix a crash exposed by animating the menu back button.
git-svn-id: https://svn.eduke32.com/eduke32@4927 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:46 +00:00
hendricks266
e7b7a9fcf1 Clean up duplicate and strangely-formed cases in C_ParseCommand().
git-svn-id: https://svn.eduke32.com/eduke32@4926 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:19 +00:00
terminx
c98555616d Fix kplib zip support
git-svn-id: https://svn.eduke32.com/eduke32@4925 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:51 +00:00
terminx
8e21ad20c2 MSYS2 build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4924 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:48 +00:00
terminx
bd27267b6b Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)
git-svn-id: https://svn.eduke32.com/eduke32@4923 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:42 +00:00
terminx
b3358a90b2 Fix wildmatch(), resolves errors matching things like "*.zip" with "duke3d.hrp.zip" for example.
git-svn-id: https://svn.eduke32.com/eduke32@4922 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:27 +00:00
terminx
4c883f81b6 MSVC build fix... guess it was upset about the macro expansion
git-svn-id: https://svn.eduke32.com/eduke32@4921 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:24 +00:00
terminx
0b1582185e Fix off-by-one error in setview()
git-svn-id: https://svn.eduke32.com/eduke32@4920 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:21 +00:00
terminx
cdaa25ef07 Implement better fade-out for quotes and for the mouse cursor in the menu.
git-svn-id: https://svn.eduke32.com/eduke32@4919 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:14 +00:00
hendricks266
2d161b1bf7 Menus: Implement better back button.
git-svn-id: https://svn.eduke32.com/eduke32@4918 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:29 +00:00
hendricks266
c42faee32e Menus: Make black background boxes translucent again.
git-svn-id: https://svn.eduke32.com/eduke32@4917 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:11 +00:00
hendricks266
c1c672032b Menus: Add proper edging for the tops and bottoms of scrolling lists.
git-svn-id: https://svn.eduke32.com/eduke32@4916 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:54 +00:00
hendricks266
53306244f0 Improve weapon switching:
1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third.
2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom.

git-svn-id: https://svn.eduke32.com/eduke32@4915 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:36 +00:00
hendricks266
49ba033faa Convert some multi-line UI messages to single G_ScreenText calls with line breaks.
git-svn-id: https://svn.eduke32.com/eduke32@4914 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:19 +00:00
hendricks266
7bcb05f7f0 Fix aligned screentext with newlines.
git-svn-id: https://svn.eduke32.com/eduke32@4913 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:55:56 +00:00