Commit graph

9943 commits

Author SHA1 Message Date
Christoph Oelckers
5de7fbca37 - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
alexey.lysiuk
5510df77be - streamlined CMake configuration of game libraries
https://forum.zdoom.org/viewtopic.php?t=67121
2020-01-27 18:11:35 +01:00
Rachael Alexanderson
1c8c2543cb - fixed: Shadow Warrior: End sequence was still 'hung' 2020-01-27 11:11:21 -05:00
Rachael Alexanderson
a2b7aa18d1 - fixed - menudef was not detecting properly the presence of OpenAL 2020-01-26 18:42:52 -05:00
Christoph Oelckers
6f3bbcba46 - fixed the demo setup for Blood.
This failed to read the demos in the game directory.
For those who find demos annoying there's now a demo_playloop CVAR.
Currently this is only active in Blood because the other games have demos disabled because they are non-functional.
2020-01-26 22:22:41 +01:00
Christoph Oelckers
d73f0c7b8f - fixed the merge 2020-01-26 21:01:22 +01:00
Christoph Oelckers
1ba5eaa281 - reactivate the #ifdef'd stuff in the project 2020-01-26 20:28:34 +01:00
NoOneBlood
0693b0efc8 - Added ifdefs for NOONE_EXTENSIONS that provides modern features for mappers
and changes that was required to minimize their amount in code.

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/ai.h
#	source/blood/src/aiunicult.cpp
#	source/blood/src/aiunicult.h
#	source/blood/src/db.cpp
#	source/blood/src/db.h
#	source/blood/src/dude.h
#	source/blood/src/gameutil.cpp
#	source/blood/src/loadsave.cpp
#	source/blood/src/player.h
#	source/blood/src/sfx.cpp
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp
#	source/blood/src/weapon.cpp
2020-01-26 20:27:21 +01:00
nukeykt
5db1f95b29 Prevent OOB issues in old pushmove 2020-01-26 18:17:25 +01:00
nukeykt
dc9b37c847 More faithful old pushmove implementation
this fixes Daedalus's e3m1 demo
2020-01-26 18:10:03 +01:00
alexey.lysiuk
2f4078d99e - fixed rendering on macOS
This restores support for OpenGL implementations without persistent mapped buffers, and helps with strict core profile GLSL compilers
2020-01-26 17:03:02 +01:00
alexey.lysiuk
687573d4c5 - fixed crash during initialization in Cocoa backend 2020-01-26 16:41:52 +02:00
alexey.lysiuk
3b71e8090f - added POSIX source files to generated projects 2020-01-26 16:40:43 +02:00
alexey.lysiuk
e7b013e201 - setup icon for macOS application bundle 2020-01-26 16:39:10 +02:00
alexey.lysiuk
52916e5f55 - disabled mandatory code signing by Xcode 2020-01-26 16:38:13 +02:00
alexey.lysiuk
a6bbf9cfac - deleted unused application bundle files 2020-01-26 16:36:52 +02:00
Christoph Oelckers
43f48a10dd - partial fix for the broken sky in E3M2 of Blood. 2020-01-26 13:45:33 +01:00
Christoph Oelckers
4c6265e246 - fixed movie palette in Blood. 2020-01-26 12:10:23 +01:00
Christoph Oelckers
00da92377a - clear the screen before drawing a scene. Thanks to ability to layer scenes with scripting it is not possible to render solid geometry fully opaque. 2020-01-26 11:54:50 +01:00
Christoph Oelckers
cb652ad147 - use Pal_2D for Duke's title screen.
This has transparent overlays so it must not disable translucency.
2020-01-26 11:47:40 +01:00
Christoph Oelckers
3be4364d6e - fixed file checks for Blood cutscenes.
The stripped drive-less name wasn't passed to the calling code.
2020-01-26 11:42:02 +01:00
Christoph Oelckers
245aa5d3bc - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
Christoph Oelckers
51d5236216 - made Blood's 'map' CCMD more useful by properly handling internal maps the same as 'levelwarp'. 2020-01-25 20:21:49 +01:00
Christoph Oelckers
be0242e919 - use correct indices for the palette tester CVARs. 2020-01-25 19:10:05 +01:00
Christoph Oelckers
99c4b6b6d7 - don't let environmental palettes (like underwater) affect the HUD and menu. 2020-01-25 18:48:48 +01:00
Rachael Alexanderson
3d84384678 - Blood: add levelwarp 'e' 'm' cheat 2020-01-25 11:10:16 -05:00
Christoph Oelckers
8f41964f56 - fixed handling of statistics data.
Blood had the logic wrong and it wasn't saved in savegames.
2020-01-25 16:47:48 +01:00
Rachael Alexanderson
7765fa45cd - Blood: add 'activatecheat' ccmd to pass a raw string to the cheat checker 2020-01-25 10:36:18 -05:00
Christoph Oelckers
c0b18d0356 - fixed weapon projection being broken after saving in Blood.
A classic case of having a function which performs too many different tasks.
2020-01-25 15:27:46 +01:00
Christoph Oelckers
e8231f904f - I have no idea why a fov of exactly 90° does not work.
Changing this by one in either direction makes the problem go away.
2020-01-25 11:56:13 +01:00
Christoph Oelckers
f8a807e3bb - cleaned out a tiny bit of the garbage that has accumulated in compat.h.
This file really needs to go away, we do not need this kind of "compatibility".
2020-01-25 10:56:30 +01:00
Christoph Oelckers
fd1e63b996 - allow skipping in the end of game sequence. 2020-01-24 21:41:47 +01:00
sirlemonhead
ccfefaa9be PCExhumed: Fixed player view not centring when the Ramses Head appears. 2020-01-24 19:51:42 +01:00
sirlemonhead
d044b2a605 PCExhumed: Fix inconsistent HUD health and magic animation speed. 2020-01-24 19:51:42 +01:00
Christoph Oelckers
08e69b1d2e - fixed missing messages in Shadow Warrior. 2020-01-24 19:51:06 +01:00
Rachael Alexanderson
a431d6e190 - fix compile on Clang 9 2020-01-23 13:36:30 -05:00
Christoph Oelckers
0cb5658d41 Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-23 19:14:21 +01:00
Christoph Oelckers
bcc254e0ba - enabled '+' command line args to execute CCMDs on startup. 2020-01-23 19:14:10 +01:00
Rachael Alexanderson
69ebd9a95d - update shadow warrior's PutStringInfo to put newlines in the console automatically (it was this, or update every use of PutStringInfo to have them) 2020-01-23 13:05:09 -05:00
Christoph Oelckers
aebea2eb92 - added special SW handling for music lookup plus optional debug output where music is picked from. 2020-01-23 19:01:51 +01:00
Rachael Alexanderson
52897c0cbb - complete the "give" commands for Shadow Warrior
- add a "levelwarp" cheat for Shadow Warrior
2020-01-23 12:56:19 -05:00
Christoph Oelckers
7a5efde1c9 - I think a version bump may be in order. 2020-01-23 18:20:53 +01:00
nukeykt
7c1f9d971a Blood: fix spin 180 functionality 2020-01-23 18:18:45 +01:00
Rachael Alexanderson
ae001b6cda - oops, missing files 2020-01-23 07:13:20 -05:00
Rachael Alexanderson
929fc880ee - make "activatecheat" pass a raw string to shadow warrior's cheat processor
- added a nullptr check
2020-01-23 07:12:12 -05:00
Rachael Alexanderson
0f3b3300fb - not yet finished: this enables some console cheats in Blood and Shadow Warrior 2020-01-23 05:50:12 -05:00
Christoph Oelckers
b98019a4ba - added some debug asserts to the savegame symbol code so that it always breaks into the debugger in case of a symbol error. 2020-01-22 22:57:28 +01:00
Christoph Oelckers
6958e0326d - Shadow Warrior fixes
* added missing entries to saveables.
* added several null pointer checks to places where the game crashed.
2020-01-22 22:49:51 +01:00
Christoph Oelckers
90ce4a893d - fixed: the current shade was applied twice for voxels - once as a shade and once as a light level. 2020-01-22 21:34:18 +01:00
Christoph Oelckers
bbc145cbee - enabled the Blood RFS parser.
Seems to work but there's not that much material to use it on so the mileage may vary.
2020-01-22 21:09:45 +01:00