Christoph Oelckers
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381e15a9b2
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- renamed playerdata_t::input back to sync and made it a static array again.
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2020-07-15 13:10:18 +02:00 |
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Christoph Oelckers
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a4879fb338
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- draw all overlay elements on the game screen.
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2020-07-06 15:52:09 +02:00 |
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Christoph Oelckers
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e272245537
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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adaaea2951
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- displayflamethrower
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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603afdde87
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- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
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2020-06-22 00:06:27 +02:00 |
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Christoph Oelckers
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e3153f143d
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hudweapon
# Conflicts:
# source/build/src/engine.cpp
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2020-06-22 00:05:07 +02:00 |
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