Christoph Oelckers
|
033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
4f493d3de1
|
- Exhumed: made all nPlayer variables ints
This looks safe
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
b9b4f1e037
|
- shorts replaced in Exhumed
only a small part, the easy stuff
|
2021-11-29 00:55:42 +01:00 |
|
Christoph Oelckers
|
01abe7b2ac
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
|
Christoph Oelckers
|
afec39aded
|
- reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
|
2021-11-08 01:13:54 +01:00 |
|
Christoph Oelckers
|
eae1d589ec
|
- playerFloorSprite
|
2021-10-28 09:25:13 +02:00 |
|
Christoph Oelckers
|
11912486de
|
- moved all loose player related arrays into the Player struct.
|
2021-10-27 20:56:42 +02:00 |
|
Christoph Oelckers
|
1591d6fbdb
|
- Regenerates.
MP only so not really relevant - the code looked broken anyway.
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
2f511b3cff
|
- UseItem + subfunctions.
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
d04d92fd49
|
- destroyItemAnim, other replacements in AIPlayer::Tick
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
587cd09e8e
|
- BuildItemAnim
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
5cc1a8934e
|
- refactored Anim to use actors.
|
2021-10-24 21:50:03 +02:00 |
|
Christoph Oelckers
|
a7b71c724e
|
- use the actor variant of BuildAnim wherever trivially doable.
|
2021-10-24 19:12:06 +02:00 |
|
Christoph Oelckers
|
6f8a5ee2d2
|
- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
f7a475aa94
|
- Exhumed: fixed sound origin in DoRegenerates.
Should be the actual sprite, not the table index...
# Conflicts:
# source/games/exhumed/src/items.cpp
|
2021-09-12 18:27:17 +02:00 |
|
Christoph Oelckers
|
c716900a3c
|
- handled the remaining arrays that got accessed by the status bar.
|
2021-05-15 10:25:38 +02:00 |
|
Christoph Oelckers
|
4e182ea5ee
|
- Exhumed: made the status bar independent of static global state.
It will now perform all state change checks itself
|
2021-05-15 10:25:38 +02:00 |
|
Christoph Oelckers
|
c9361aff76
|
- Exhumed: moved nPlayerItem into PlayerList
|
2021-05-15 10:25:37 +02:00 |
|
Christoph Oelckers
|
71f4946879
|
- Exhumed: changed lung display as well.
|
2021-05-15 10:25:37 +02:00 |
|
Christoph Oelckers
|
694066c4ec
|
- fixed all warnings in Exhumed.
|
2021-05-12 21:50:01 +02:00 |
|
Christoph Oelckers
|
4b064b9f34
|
- migrated Exhumed's level setup to RMAPINFO.
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
|
2021-05-02 15:54:19 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|