Christoph Oelckers
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031ad6e4a5
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- wall[] in wallmove.cpp
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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cab2181ddc
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- PrevWall
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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adf3133fdc
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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1d9d70613f
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- char review in SW
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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21af63dfcc
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- wallmove.cpp
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2021-11-29 00:55:38 +01:00 |
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Christoph Oelckers
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2af688dd62
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
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Mitchell Richters
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9d64779da0
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
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Christoph Oelckers
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fb21e39de5
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- fixed remaining SW warnings.
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2021-05-12 21:50:00 +02:00 |
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Christoph Oelckers
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14971f9569
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Merge branch 'master' into newrenderer
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2021-04-22 00:10:37 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Christoph Oelckers
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a84060fda7
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- SW: mark sector as dirty in wallmove.
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2021-03-30 21:51:37 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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