Christoph Oelckers
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6fe27b4fe5
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- Blood: replaced the remaining spr.pos with int_pos()
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2022-08-26 19:53:04 +02:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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431749cf6e
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- Blood: Replace XSPRITE targety with TargetPos.Y calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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1d29716e6b
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- Blood: Replace XSPRITE targetx with TargetPos.X calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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22275a16f6
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- Blood: Replace DBloodActor zvel with vel.Z calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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ce08fd4304
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- Blood: Replace DBloodActor yvel with vel.Y calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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a9e66ec553
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- Blood: Replace DBloodActor xvel with vel.X calls.
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2021-12-30 23:00:39 +11:00 |
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Christoph Oelckers
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e670cf2786
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
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Christoph Oelckers
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032c597fa5
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- renamed shadowing variables in Blood.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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49c43297cd
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- pXSprite in AI... code.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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723e22743e
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- handle all x() calls in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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1ebdb81e13
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- deleted the actor->s() calls in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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e123e61f99
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- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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612167cbf1
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- handle all non- "pSprite = actor->s();" calls of s() in Blood AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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bff3bbea73
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- handle all target sprites in AI code.
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2021-12-30 09:57:12 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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129ce0aea8
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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d99542a678
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- get*slope and sfxPlay3DSound
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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9343e3f9c4
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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98a3564ee6
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- use GetIndex for error messages and deleted several unused index variables.
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2021-11-29 00:54:59 +01:00 |
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Christoph Oelckers
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fb95f0fff7
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- store an actual actor pointer in PLAYER.
# Conflicts:
# source/games/blood/src/player.cpp
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2021-11-29 00:54:58 +01:00 |
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Christoph Oelckers
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0466186440
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- HitScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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f4b900c540
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- moved velocity data into DBloodActor.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
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54f70ec1bb
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- moved baseSprite into DBloodActor.
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2021-11-29 00:53:51 +01:00 |
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Mitch Richters
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ead877450d
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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3ec1767791
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- Blood: Replace SinScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Christoph Oelckers
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351dabdb90
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
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Christoph Oelckers
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c485fce958
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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0ee81b2bb8
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- refactored the remaining pieces in the ai code to use actors.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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62502439d7
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- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
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2021-10-09 23:09:09 +02:00 |
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Christoph Oelckers
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3ab636a13a
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- sfxPlay3DSound calls partially migrated.
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2021-10-09 23:09:08 +02:00 |
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Christoph Oelckers
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bbe3f333fa
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- replaced some GetSpriteExtents calls with GetActorExtents.
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2021-10-09 23:08:43 +02:00 |
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Christoph Oelckers
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890cc4947b
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- use actor parameters for aiSetTarget and aiActivateDude in several places.
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2021-10-09 23:03:09 +02:00 |
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Christoph Oelckers
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61d9cd1b17
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- switched all aiPlay3DSound calls to use actors.
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2021-10-09 23:02:40 +02:00 |
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carnivoroussociety
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8dbd0f10d3
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Refactored DUDEEXTRA struct and correctly init state
# Conflicts:
# source/games/blood/src/aiboneel.cpp
# source/games/blood/src/aicerber.cpp
# source/games/blood/src/aigarg.cpp
# source/games/blood/src/aighost.cpp
# source/games/blood/src/aitchern.cpp
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2021-10-07 22:51:42 +02:00 |
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Christoph Oelckers
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a3a5e7e90b
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- renamed aiSetTarget.
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2021-10-07 22:48:08 +02:00 |
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Christoph Oelckers
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11aea1c5d4
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- more target replacements.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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b9f6120380
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- handle target validations in AI functions properly.
Now they will all print the function name along with the message and not rely on assert abuse.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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261301bdea
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- replacing target_i, batch 1.
This was the simple stuff, mostly done by search&replacing common patterns.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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7a6629ce6a
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- renamed XSPRITE::target to target_i.
This is to make searching for it easier as 'target' is a very common word in the source.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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774a015e6b
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- aiChooseDirection and its subfunctions.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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663ecc79d1
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- actFireVector
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2021-09-17 20:49:25 +02:00 |
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