Commit graph

86 commits

Author SHA1 Message Date
sinisterseed
aed5f91b9c - small update to the credits (lowskill has evolved into sinisterseed) 2020-09-02 14:37:20 +02:00
Christoph Oelckers
35b14753e7 - "alternative weapon" should be active in all games except Exhumed. 2020-09-01 21:30:22 +02:00
Christoph Oelckers
8905c5ee26 - fixed Exhumed inventory menu strings.
Fixes #295
2020-08-31 20:59:29 +02:00
Christoph Oelckers
fcdf2d7bd7 - "Smooth mouse movement" referenced the wrong CVAR.
Fixes #290
2020-08-31 20:05:17 +02:00
Christoph Oelckers
2f05a93547 Merge branch 'Packet' into back_to_basics2
# Conflicts:
#	source/core/gamestruct.h
#	source/games/duke/src/gameloop.cpp
#	source/games/duke/src/player_d.cpp
2020-08-31 00:09:56 +02:00
Christoph Oelckers
30c15c11f2 - added the missing slash for the ammo display for Shadow Warrior's BigFont.
The also added percent and backslash were just waste products of its creation.
2020-08-30 20:50:54 +02:00
Christoph Oelckers
7af36ab6f9 - added a menu option for cl_showmagamt. 2020-08-30 20:36:49 +02:00
Christoph Oelckers
56d0647412 - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
Mitchell Richters
be33872b42 - Blood: Implement WeaponSel_Alt for game. 2020-08-29 22:51:20 +10:00
Mitchell Richters
51a08fbaf3 - Duke: Implement WeaponSel_Alt for Duke and RR. 2020-08-29 21:27:58 +10:00
Christoph Oelckers
43de0d8312 - consolidation of inventory item activation through hotkeys.
This also adds hotkeys for Exhumed which never implemented them.
2020-08-27 21:25:09 +02:00
Christoph Oelckers
d05c839d79 - Exhumed only has 7 weapon slots.
Fixes #266.
2020-08-26 17:12:42 +02:00
Christoph Oelckers
c7f5f05e14 - cleaned up gamecvars.cpp and deleted a large amount of unused ones. 2020-08-26 17:05:17 +02:00
Christoph Oelckers
5df0a7241f - disabled a few menu options for unsupported features in Exhumed.
Fixes #255
2020-08-25 20:40:30 +02:00
Christoph Oelckers
a0e4d6f62c - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
Christoph Oelckers
fef7608705 - made a few fixes for the fullscreen HUD in Nam:
* the font was placed too low
* the Duke health icon is not a health icon in this game so it had to be exchanged for something proper.
2020-08-24 22:12:56 +02:00
Christoph Oelckers
e7c58a5b29 - make hud_scale a floating point CVAR. 2020-08-24 21:48:47 +02:00
Christoph Oelckers
a5e798289b - add message scale value display to the menu.
Fixes #240
2020-08-24 20:47:43 +02:00
Christoph Oelckers
9bfea796df - fixed menu entries for automap bindings. 2020-08-24 20:37:29 +02:00
Christoph Oelckers
f1a988b221 - make use of map bindings
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
2020-08-24 20:20:15 +02:00
Christoph Oelckers
41a1120033 - added a native style display mode to the notification message display.
Fixes #9
2020-08-23 22:39:53 +02:00
Christoph Oelckers
5c7b613aa7 - reworked the main loop. 2020-08-23 12:26:52 +02:00
Christoph Oelckers
a8b0839592 - switch SW to CCMD based input. 2020-08-16 16:00:40 +02:00
Christoph Oelckers
ef78e8602a - major cleanup and consolidation of the screen/hud resizing code.
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
2020-08-16 02:55:50 +02:00
Mitchell Richters
5b91a11404 - Blood uses 'beastvision', not 'nightvision'.
Fixes #152.
2020-08-11 07:51:28 +10:00
Christoph Oelckers
f6162899de - Blood uses 'jumpboots', not 'jetpack'. 2020-08-10 20:09:10 +02:00
Mitchell Richters
9da9e97d07 - fix remaining Blood keybindings after CCMD migration.
Fully Fixes #135.
2020-08-10 23:09:34 +10:00
Mitchell Richters
1cdc5c820f - fix Blood keybindings after CCMD migration.
Fixes #135.
2020-08-10 23:05:56 +10:00
Christoph Oelckers
e211c7c91f - fixed module sample rate menu option
Fixes #79
2020-07-30 23:32:02 +02:00
Christoph Oelckers
0958bccade Disabled all adult censoring in Duke and RR.
Aside from being "authentic" the parental lock is just a stupid feature with often unwanted side effects.
2020-07-29 22:43:06 +02:00
Christoph Oelckers
7e8688ae2d - fixed snd_channels menu entry.
Fixes #57
2020-07-28 20:59:17 +02:00
Christoph Oelckers
c0d46f6a69 - implemented proper scaling for the status bar.
Addresses #2.
2020-07-26 23:06:27 +02:00
Christoph Oelckers
07a7cade70 - removed dead weaponswitch variable 2020-07-26 17:55:22 +02:00
Christoph Oelckers
9b37489e3a - fixed option menu binding command and removed scoreboard until MP is working again
Fixes #26
2020-07-26 12:47:51 +02:00
Christoph Oelckers
d2a4b4eef9 - replaced the alias names for some tiles with their numbers in Menudef.
Fixes #1 It is not worth reimplementing the alias mechanism for a mere 3 names here.
2020-07-26 09:29:33 +02:00
Mitchell Richters
34c324e9c2 - fix binding for toggle cl_autorun. Fixes #6. 2020-07-26 14:31:14 +10:00
Mitchell Richters
41ba78cc23 - fix binding for centerview. Fixes #5. 2020-07-26 14:18:27 +10:00
Christoph Oelckers
d10bf41b03 - removed some obsolete stuff. 2020-07-24 19:44:05 +02:00
Mitchell Richters
54d73ce9f8 - fix 'Quick Turn' for Duke. 2020-07-23 14:05:36 +10:00
Christoph Oelckers
29e107ad24 - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
Christoph Oelckers
a0cd407632 - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
Christoph Oelckers
247c9fb786 - transitioned most parts of the menu to the backend's draw functionality. 2020-07-02 01:17:45 +02:00
Christoph Oelckers
b753ea5db7 - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
Christoph Oelckers
65ddb6cb59 - disabled the game side frame limiter.
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
2020-06-12 21:08:47 +02:00
Christoph Oelckers
8430658cc5 - fixed texture filter menu entry. 2020-06-02 17:12:10 +02:00
Christoph Oelckers
72889540a5 - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
Christoph Oelckers
6a8efb7520 - update of music code, in particular separating the engine-specific lookup from the backend.
# Conflicts:
#	source/core/music/music.cpp

# Conflicts:
#	source/build/src/palette.cpp
2020-05-23 12:37:47 +02:00
Christoph Oelckers
c70d3b5b79 - fixed bad text macros. 2020-05-22 18:55:23 +02:00
Mitchell Richters
355ef884c8 Menudef: Polympost -> Polymost. 2020-05-22 16:42:35 +02:00
Mitchell Richters
e777225093 - fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes. 2020-04-13 23:59:46 +02:00