Christoph Oelckers
013eadfd9f
- genDudePrepare
2021-10-12 21:36:18 +02:00
Christoph Oelckers
fb5916a3dd
- canSwim et.al.
2021-10-12 21:29:12 +02:00
Christoph Oelckers
6bee3b5ba0
- updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function.
2021-10-12 21:29:11 +02:00
Christoph Oelckers
c42e26351e
- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
2021-10-12 21:29:11 +02:00
Christoph Oelckers
e415d93283
- doexplosion
2021-10-12 19:23:25 +02:00
Christoph Oelckers
b1f55434a2
- getRecoilChance + getDodgeChance
2021-10-12 19:23:25 +02:00
Christoph Oelckers
c715ded287
- dudeIsMelee
2021-10-12 19:23:24 +02:00
Christoph Oelckers
eb478ba580
- getNextIncarnation
...
Event queue handling not refactored yet.
2021-10-12 19:23:24 +02:00
Christoph Oelckers
040049f83e
- more leech stuff.
...
# Conflicts:
# source/games/blood/src/ai.cpp
2021-10-12 19:23:23 +02:00
Christoph Oelckers
d2f16ec8ab
- leechIsDropped, pLifeLeech
2021-10-12 19:23:23 +02:00
Christoph Oelckers
d907627156
- spriteIsUnderwater
2021-10-12 19:23:23 +02:00
Christoph Oelckers
75258c8b29
- playGenDudeSound.
2021-10-12 19:23:23 +02:00
Christoph Oelckers
c848518746
- use actor parameter in all calls to aiGenDudeNewState.
...
# Conflicts:
# source/games/blood/src/aiunicult.cpp
2021-10-12 19:23:22 +02:00
Christoph Oelckers
9de6c7df46
- reformatting commit.
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# Conflicts:
# source/games/blood/src/ai.cpp
2021-10-12 19:23:22 +02:00
Christoph Oelckers
062b3dbf76
- route all access to genDudeExtra through the method in DBloodActor
2021-10-12 19:23:21 +02:00
Christoph Oelckers
cdacf8e470
- fixed badly resolved merge conflict
2021-10-12 00:07:24 +02:00
Christoph Oelckers
f370c0f22f
- fixed bad null check in aiProcessDudes.
2021-10-11 23:41:04 +02:00
Christoph Oelckers
c485fce958
- reformatted the actor and ai sources.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
62502439d7
- eliminated HITINFO.hitsprite.
...
This was one of the more annoying sprite index variables because it is part of static global data.
2021-10-09 23:09:09 +02:00
Christoph Oelckers
9b4ee3dc2c
- some remaining sprite[] access in ai.cpp
...
# Conflicts:
# source/games/blood/src/ai.cpp
2021-10-09 23:09:08 +02:00
Christoph Oelckers
3ab636a13a
- sfxPlay3DSound calls partially migrated.
2021-10-09 23:09:08 +02:00
Christoph Oelckers
39b9ddc04c
- target stuff in aiInitSprite
2021-10-09 23:09:07 +02:00
Christoph Oelckers
bbe3f333fa
- replaced some GetSpriteExtents calls with GetActorExtents.
2021-10-09 23:08:43 +02:00
Christoph Oelckers
44b0e59127
- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
2021-10-09 23:08:43 +02:00
Christoph Oelckers
29e245dfce
- aiProcessDudes, getting rid of the global cumulDamage array and some reformatting
2021-10-09 23:04:29 +02:00
Christoph Oelckers
6968a072ae
- another formatting-only commit.
...
# Conflicts:
# source/games/blood/src/ai.cpp
2021-10-09 23:04:29 +02:00
Christoph Oelckers
fe92188b0c
- removed the dudeIsPlayingSeq variant taking a sprite parameter.
2021-10-09 23:03:09 +02:00
Christoph Oelckers
890cc4947b
- use actor parameters for aiSetTarget and aiActivateDude in several places.
2021-10-09 23:03:09 +02:00
Christoph Oelckers
61d9cd1b17
- switched all aiPlay3DSound calls to use actors.
2021-10-09 23:02:40 +02:00
Christoph Oelckers
bdba52aede
- refactored aiDamageSprite.
2021-10-09 23:02:20 +02:00
Christoph Oelckers
9b047c771c
- reformatting of aiDamageSprite, no logic change here.
2021-10-07 22:54:18 +02:00
Christoph Oelckers
c8501f8ea6
- refactored aiSetTarget
2021-10-07 22:54:18 +02:00
carnivoroussociety
8dbd0f10d3
Refactored DUDEEXTRA struct and correctly init state
...
# Conflicts:
# source/games/blood/src/aiboneel.cpp
# source/games/blood/src/aicerber.cpp
# source/games/blood/src/aigarg.cpp
# source/games/blood/src/aighost.cpp
# source/games/blood/src/aitchern.cpp
2021-10-07 22:51:42 +02:00
Christoph Oelckers
8168c6f85c
- use the vel() wrappers in a few more places.
2021-10-07 22:48:08 +02:00
Christoph Oelckers
a3a5e7e90b
- renamed aiSetTarget.
2021-10-07 22:48:08 +02:00
Christoph Oelckers
95acafdbac
- manual update of NBlood commit 24908021f3b844a73de05632565d55d5b71b577c
...
- Fix kModernCustomDude is not inheriting sprite size if SEQ have zero repeats
- Damage scale tweaks for kModernCustomDude
- Fix hitscan kModernCondition
2021-09-19 16:35:02 +02:00
Christoph Oelckers
261301bdea
- replacing target_i, batch 1.
...
This was the simple stuff, mostly done by search&replacing common patterns.
2021-09-17 20:49:27 +02:00
Christoph Oelckers
90091965ba
- replaced most occurences of target_i in already refactored code.
2021-09-17 20:49:27 +02:00
Christoph Oelckers
7a6629ce6a
- renamed XSPRITE::target to target_i.
...
This is to make searching for it easier as 'target' is a very common word in the source.
2021-09-17 20:49:26 +02:00
Christoph Oelckers
774a015e6b
- aiChooseDirection and its subfunctions.
2021-09-17 20:49:26 +02:00
Christoph Oelckers
a79d362b40
- dudeIsPlayingSeq + aiPlay3DSound.
2021-09-17 20:49:26 +02:00
Christoph Oelckers
7054313dd4
- formatting only.
2021-09-17 20:49:26 +02:00
Christoph Oelckers
00d0099333
- removed a few compatibility wrappers.
2021-09-17 20:49:26 +02:00
Christoph Oelckers
c1d52f7393
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
...
# Conflicts:
# source/games/blood/src/ai.cpp
2021-08-23 19:13:28 +02:00
carnivoroussociety
44e6ccb3d4
Eliminate misused DemoRecordStatus usages
2021-08-21 20:29:01 +10:00
carnivoroussociety
db9a413f21
Added new cl_bloodvanillaenemies CVAR
...
GetClosestSpriteSectors(): If newSectCheckMethod is set, then always test midpoints at least once
Use new CVAR for tiny Caleb/burning cultists/Cerberus fixes
Do not use new GetClosestSpriteSectors() fix for teslaHit() if vanilla explosions is set
Do not use GetClosestSpriteSectors() fix for enemies sight scanning if vanilla enemies is set
2021-08-19 14:26:53 +10:00
carnivoroussociety
6606f0bc5a
Improved GetClosestSpriteSectors() detection
...
Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
2021-08-18 15:52:15 +02:00
carnivoroussociety
7ac662e0c8
Apply burning bypass to correct sprite type
2021-08-15 12:24:41 +02:00
carnivoroussociety
bd98096527
Fix burning Caleb's state
2021-08-15 12:24:41 +02:00
carnivoroussociety
cd88bb1a67
Fixed burning cultists switching type in water
...
Fixed glitched burning enemy state
Fixed burning Caleb using innocent burning sprite
2021-08-15 12:24:41 +02:00