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- gave Blood's and SW's mirror/ROR tiles proper names.
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63c1630cda
commit
ffa265ae1d
6 changed files with 11 additions and 2 deletions
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@ -43,7 +43,6 @@ MIRROR mirror[16]; // only needed by Polymost.
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void InitMirrors(void)
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{
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auto mirrortile = tileGetTextureID(504);
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mirrorcnt = 0;
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portalClear();
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@ -95,6 +95,7 @@ extern int8_t tileShade[MAXTILES];
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extern short voxelIndex[MAXTILES];
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extern int nPrecacheCount;
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inline FTextureID mirrortile;
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void tilePrecacheTile(int nTile, int nType, int palette);
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@ -191,3 +191,5 @@ x(SBarWaponNum0, 2246)
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x(SBarWaponNum0, 2247)
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x(SBarWaponNum0, 2248)
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x(SBarWaponNum0, 2249)
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x(MIRRORTILE, 504)
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@ -105,6 +105,7 @@ void GameInterface::SetupSpecialTextures()
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TileFiles.tileCreate(4079, 128, 128);
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TileFiles.tileMakeWritable(2342);
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TileFiles.lock(); // from this point on the tile<->texture associations may not change anymore.
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mirrortile = tileGetTextureID(504);
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}
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//---------------------------------------------------------------------------
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@ -144,6 +145,9 @@ void GameInterface::SetTileProps(int tile, int surf, int vox, int shade)
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if (surf != INT_MAX) surfType[tile] = surf;
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if (vox != INT_MAX) voxelIndex[tile] = vox;
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if (shade != INT_MAX) tileShade[tile] = shade;
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mirrortile = tileGetTextureID(504);
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}
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END_BLD_NS
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@ -298,3 +298,5 @@ x(COMPASS_WEST2, 2389)
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x(COMPASS_MID_TIC, 2390)
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x(COMPASS_MID_TIC2, 2391)
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x(FAF_PORTAL, 341)
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x(FAF_PORTAL2, 342)
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@ -191,11 +191,12 @@ void WallSetup(void)
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for (auto& wal : wall)
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{
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/*
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if (wal.walltexture() == FAFPlaceMirrorPic[0])
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wal.setwalltexture(FAFMirrorPic[0]);
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if (wal.walltexture() == FAFPlaceMirrorPic[1])
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wal.setwalltexture(FAFMirrorPic[1]);
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wal.setwalltexture(FAFMirrorPic[1]);*/
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// this overwrites the lotag so it needs to be called LAST - its down there
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// SetupWallForBreak(wp);
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