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Re-enable depth clamping
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parent
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commit
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3 changed files with 10 additions and 4 deletions
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@ -724,10 +724,13 @@ void FGLRenderState::ClearScreen()
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bool FGLRenderState::SetDepthClamp(bool on)
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{
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bool res = mLastDepthClamp;
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/*
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if (!on) glDisable(GL_DEPTH_CLAMP);
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else glEnable(GL_DEPTH_CLAMP);
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*/
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if (gles.depthClampAvailable)
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{
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if (!on) glDisable(GL_DEPTH_CLAMP);
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else glEnable(GL_DEPTH_CLAMP);
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}
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mLastDepthClamp = on;
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return res;
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}
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