mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-30 08:51:08 +00:00
- use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
This commit is contained in:
parent
bd6b0eaac5
commit
fe6fcdff1f
14 changed files with 27 additions and 23 deletions
|
@ -495,7 +495,7 @@ DEFINE_FIELD_NAMED(DCoreActor, spr.cstat, cstat)
|
|||
DEFINE_FIELD_NAMED(DCoreActor, spr.cstat2, cstat2)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.picnum, picnum)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.__int_angle, ang)
|
||||
//DEFINE_FIELD_NAMED(DCoreActor, spr.angle, angle)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.xvel, xvel)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.yvel, yvel)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue