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- yet again3 spawns in shootgun
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parent
60c69cf115
commit
fd3e63b43c
1 changed files with 60 additions and 57 deletions
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@ -2034,76 +2034,79 @@ void shootgun(PLAYER& plr, float ang, int guntype) {
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if (plr.weapon[plr.currweapon] == 3) {
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j = insertsprite(plr.sector, MISSILE);
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auto& spawned = sprite[j];
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throwpikesprite[throwpikecnt] = j;
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sprite[j].x = plr.x;
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sprite[j].y = plr.y;
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sprite[j].z = plr.z + (24 << 8);
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sprite[j].cstat = 21;
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sprite[j].picnum = THROWPIKE;
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sprite[j].ang = (short) daang;
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spawned.x = plr.x;
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spawned.y = plr.y;
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spawned.z = plr.z + (24 << 8);
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spawned.cstat = 21;
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spawned.picnum = THROWPIKE;
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spawned.ang = (short) daang;
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sprite[j].xrepeat = 24;
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sprite[j].yrepeat = 24;
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sprite[j].clipdist = 32;
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sprite[j].extra = (short) daang;
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spawned.xrepeat = 24;
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spawned.yrepeat = 24;
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spawned.clipdist = 32;
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spawned.extra = (short) daang;
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sprite[j].shade = -15;
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sprite[j].xvel = (short) ((krand() & 256) - 128);
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sprite[j].yvel = (short) ((krand() & 256) - 128);
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sprite[j].zvel = plr.horizon.horiz.asq16() >> 12;
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sprite[j].owner = sprite[plr.spritenum].owner;
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sprite[j].lotag = 1024;
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sprite[j].hitag = 0;
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sprite[j].pal = 0;
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movesprite((short) j, (bcos(sprite[j].extra) * TICSPERFRAME) << 3,
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(bsin(sprite[j].extra) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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setsprite((short) j, sprite[j].x, sprite[j].y, sprite[j].z);
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spawned.shade = -15;
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spawned.xvel = (short) ((krand() & 256) - 128);
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spawned.yvel = (short) ((krand() & 256) - 128);
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spawned.zvel = plr.horizon.horiz.asq16() >> 12;
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spawned.owner = sprite[plr.spritenum].owner;
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spawned.lotag = 1024;
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spawned.hitag = 0;
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spawned.pal = 0;
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movesprite((short) j, (bcos(spawned.extra) * TICSPERFRAME) << 3,
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(bsin(spawned.extra) * TICSPERFRAME) << 3, 0, 4 << 8, 4 << 8, 0);
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setsprite((short) j, spawned.x, spawned.y, spawned.z);
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} else {
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j = insertsprite(plr.sector, MISSILE);
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auto& spawned = sprite[j];
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throwpikesprite[throwpikecnt] = j;
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sprite[j].x = plr.x;
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sprite[j].y = plr.y;
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sprite[j].z = plr.z + (24 << 8);
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sprite[j].cstat = 21;
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sprite[j].picnum = THROWPIKE;
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sprite[j].ang = ((plr.angle.ang.asbuild() + 2048 + 96) - 512) & 2047;
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sprite[j].xrepeat = 24;
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sprite[j].yrepeat = 24;
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sprite[j].clipdist = 32;
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sprite[j].extra = plr.angle.ang.asbuild();
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sprite[j].shade = -15;
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sprite[j].xvel = (short) ((krand() & 256) - 128);
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sprite[j].yvel = (short) ((krand() & 256) - 128);
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sprite[j].zvel = plr.horizon.horiz.asq16() >> 12;
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sprite[j].owner = sprite[plr.spritenum].owner;
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sprite[j].lotag = 1024;
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sprite[j].hitag = 0;
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sprite[j].pal = 0;
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spawned.x = plr.x;
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spawned.y = plr.y;
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spawned.z = plr.z + (24 << 8);
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spawned.cstat = 21;
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spawned.picnum = THROWPIKE;
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spawned.ang = ((plr.angle.ang.asbuild() + 2048 + 96) - 512) & 2047;
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spawned.xrepeat = 24;
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spawned.yrepeat = 24;
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spawned.clipdist = 32;
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spawned.extra = plr.angle.ang.asbuild();
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spawned.shade = -15;
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spawned.xvel = (short) ((krand() & 256) - 128);
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spawned.yvel = (short) ((krand() & 256) - 128);
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spawned.zvel = plr.horizon.horiz.asq16() >> 12;
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spawned.owner = sprite[plr.spritenum].owner;
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spawned.lotag = 1024;
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spawned.hitag = 0;
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spawned.pal = 0;
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}
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} else {
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j = insertsprite(plr.sector, MISSILE);
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auto& spawned = sprite[j];
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sprite[j].x = plr.x;
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sprite[j].y = plr.y;
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sprite[j].z = plr.z;
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spawned.x = plr.x;
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spawned.y = plr.y;
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spawned.z = plr.z;
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sprite[j].cstat = 21;
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spawned.cstat = 21;
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sprite[j].picnum = THROWPIKE;
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sprite[j].ang = BClampAngle(plr.angle.ang.asbuild() - 512);
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sprite[j].xrepeat = 24;
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sprite[j].yrepeat = 24;
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sprite[j].clipdist = 24;
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spawned.picnum = THROWPIKE;
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spawned.ang = BClampAngle(plr.angle.ang.asbuild() - 512);
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spawned.xrepeat = 24;
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spawned.yrepeat = 24;
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spawned.clipdist = 24;
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sprite[j].extra = plr.angle.ang.asbuild();
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sprite[j].shade = -15;
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sprite[j].xvel = (short) ((krand() & 256) - 128);
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sprite[j].yvel = (short) ((krand() & 256) - 128);
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sprite[j].zvel = (short) ((krand() & 256) - 128);
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sprite[j].owner = sprite[plr.spritenum].owner;
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sprite[j].lotag = 1024;
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sprite[j].hitag = 0;
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sprite[j].pal = 0;
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spawned.extra = plr.angle.ang.asbuild();
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spawned.shade = -15;
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spawned.xvel = (short) ((krand() & 256) - 128);
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spawned.yvel = (short) ((krand() & 256) - 128);
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spawned.zvel = (short) ((krand() & 256) - 128);
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spawned.owner = sprite[plr.spritenum].owner;
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spawned.lotag = 1024;
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spawned.hitag = 0;
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spawned.pal = 0;
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}
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}
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