- removed the fullbright render pass, because this is better set up as a shader option.

- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with.

The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
This commit is contained in:
Christoph Oelckers 2019-10-10 21:05:10 +02:00
parent 84b10bdb74
commit fbc7e626e9
10 changed files with 40 additions and 235 deletions

View file

@ -1332,7 +1332,7 @@ void sdlayer_setvideomode_opengl(void)
GLInterface.Deinit();
GLInterface.Init();
GLInterface.InitGLState(r_usenewshading, glmultisample);
GLInterface.InitGLState(4, glmultisample);
GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
}