- removed OpenGL headers from non-backend files.

This commit is contained in:
Christoph Oelckers 2019-10-05 13:57:26 +02:00
parent 3c193bb243
commit f99492d6d5
9 changed files with 23 additions and 40 deletions

View file

@ -4,7 +4,6 @@
#include "compat.h"
#include "build.h"
#include "glad/glad.h"
#include "pragmas.h"
#include "baselayer.h"
#include "engine_priv.h"
@ -833,9 +832,7 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
*texidx = GLInterface.NewTexture();
}
int32_t const texfmt = GL_BGRA;
uploadtexture(*texidx, (doalloc&1), siz, texfmt, pic, tsiz,
uploadtexture(*texidx, (doalloc&1), siz, 1, pic, tsiz,
DAMETH_HI | DAMETH_MASK |
TO_DAMETH_NODOWNSIZE(sk->flags) |
TO_DAMETH_NOTEXCOMPRESS(sk->flags) |
@ -1890,7 +1887,7 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
int32_t i, surfi;
float f, g, k0, k1, k2=0, k3=0, mat[16]; // inits: compiler-happy
GLfloat pc[4];
int32_t texunits = GL_TEXTURE0;
// int32_t texunits = GL_TEXTURE0;
const int32_t owner = tspr->owner;
const spriteext_t *const sext = &spriteext[((unsigned)owner < MAXSPRITES+MAXUNIQHUDID) ? owner : MAXSPRITES+MAXUNIQHUDID-1];
@ -2130,7 +2127,6 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
if (!(tspr->extra&TSPR_EXTRA_MDHACK))
{
//POGOTODO: if we add support for palette indexing on model skins, the texture for the palswap could be setup here
texunits += 4;
tex = r_detailmapping ? mdloadskin((md2model_t *) m, tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum, DETAILPAL, surfi) : nullptr;
@ -2205,13 +2201,13 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
quicksort(m->indexes, m->maxdepths, 0, s->numtris - 1);
}
md3draw_handle_triangles(s, indexhandle, texunits, m->usesalpha ? m : NULL);
md3draw_handle_triangles(s, indexhandle, 1, m->usesalpha ? m : NULL);
}
else
{
indexhandle = m->vindexes;
md3draw_handle_triangles(s, indexhandle, texunits, NULL);
md3draw_handle_triangles(s, indexhandle, 1, NULL);
}
GLInterface.UseDetailMapping(false);