- Move I_GetEvent() call into GameInput::getInput().

This commit is contained in:
Mitchell Richters 2023-09-28 12:29:06 +10:00
parent dc8be29354
commit f8ee893529
2 changed files with 3 additions and 3 deletions

View file

@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "menu.h"
#include "gamestate.h"
#include "gameinput.h"
#include "g_input.h"
#include "d_net.h"
//---------------------------------------------------------------------------
@ -355,6 +356,8 @@ void GameInput::processInputBits()
void GameInput::getInput(const double scaleAdjust, InputPacket* packet)
{
I_GetEvent();
if (M_Active() || gamestate != GS_LEVEL)
{
inputBuffer = {};

View file

@ -79,7 +79,6 @@
#include "v_video.h"
#include "palette.h"
#include "build.h"
#include "g_input.h"
#include "mapinfo.h"
#include "automap.h"
#include "statusbar.h"
@ -136,7 +135,6 @@ void G_BuildTiccmd(ticcmd_t* cmd)
savegamefile = "";
}
cmd->ucmd = {};
I_GetEvent();
gameInput.getInput(inputScale, &cmd->ucmd);
cmd->consistency = consistency[myconnectindex][(maketic / ticdup) % BACKUPTICS];
}
@ -612,7 +610,6 @@ void TryRunTics (void)
}
if (!SyncInput())
{
I_GetEvent();
gameInput.getInput(inputScale);
}
return;