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- Take better advantage of InputPacket::vel
's FVector3
status.
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed. * Utilise object methods where possible. * Do all math against the object where possible, not its members.
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parent
828e46a8da
commit
f88d435335
9 changed files with 42 additions and 59 deletions
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@ -210,17 +210,17 @@ int PackUserCmd (const InputPacket *ucmd, const InputPacket *basis, uint8_t **st
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if (ucmd->vel.X != basis->vel.X)
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{
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flags |= UCMDF_FORWARDMOVE;
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WriteFloat (ucmd->vel.X, stream);
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WriteFloat ((float)ucmd->vel.X, stream);
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}
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if (ucmd->vel.Y != basis->vel.Y)
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{
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flags |= UCMDF_SIDEMOVE;
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WriteFloat (ucmd->vel.Y, stream);
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WriteFloat ((float)ucmd->vel.Y, stream);
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}
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if (ucmd->vel.Z != basis->vel.Z)
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{
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flags |= UCMDF_UPMOVE;
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WriteFloat (ucmd->vel.Z, stream);
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WriteFloat ((float)ucmd->vel.Z, stream);
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}
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if (ucmd->roll != basis->roll)
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{
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@ -252,9 +252,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, InputPacket &cmd, Inpu
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arc("actions", cmd.actions)
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("horz", cmd.horz)
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("avel", cmd.avel)
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("fvel", cmd.vel.X)
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("svel", cmd.vel.Y)
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("uvel", cmd.vel.Z)
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("vel", cmd.vel)
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("roll", cmd.roll)
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.EndObject();
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}
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@ -268,9 +266,7 @@ int WriteUserCmdMessage (InputPacket *ucmd, const InputPacket *basis, uint8_t **
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if (ucmd->actions != 0 ||
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ucmd->horz != 0 ||
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ucmd->avel != 0 ||
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ucmd->vel.X != 0 ||
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ucmd->vel.Y != 0 ||
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ucmd->vel.Z != 0 ||
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!ucmd->vel.isZero() ||
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ucmd->roll != 0)
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{
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WriteByte (DEM_USERCMD, stream);
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@ -281,9 +277,7 @@ int WriteUserCmdMessage (InputPacket *ucmd, const InputPacket *basis, uint8_t **
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if (ucmd->actions != basis->actions ||
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ucmd->horz != basis->horz ||
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ucmd->avel != basis->avel ||
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ucmd->vel.X != basis->vel.X ||
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ucmd->vel.Y != basis->vel.Y ||
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ucmd->vel.Z != basis->vel.Z ||
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ucmd->vel != basis->vel ||
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ucmd->roll != basis->roll)
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{
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WriteByte (DEM_USERCMD, stream);
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