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- Take better advantage of InputPacket::vel
's FVector3
status.
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed. * Utilise object methods where possible. * Do all math against the object where possible, not its members.
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parent
828e46a8da
commit
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9 changed files with 42 additions and 59 deletions
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@ -1032,9 +1032,7 @@ void NetUpdate (void)
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int mod = maketic - ticdup;
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int modp, tic;
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float svel = 0;
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float fvel = 0;
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float uvel = 0;
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DVector3 vel{};
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float avel = 0;
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float horz = 0;
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float roll = 0;
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@ -1042,17 +1040,13 @@ void NetUpdate (void)
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for (tic = 0; tic < ticdup; ++tic)
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{
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modp = (mod + tic) % LOCALCMDTICS;
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fvel += localcmds[modp].ucmd.vel.X;
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svel += localcmds[modp].ucmd.vel.Y;
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uvel += localcmds[modp].ucmd.vel.Z;
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vel += localcmds[modp].ucmd.vel;
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avel += localcmds[modp].ucmd.avel;
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horz += localcmds[modp].ucmd.horz;
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roll += localcmds[modp].ucmd.roll;
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}
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svel /= ticdup;
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fvel /= ticdup;
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uvel /= ticdup;
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vel /= ticdup;
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avel /= ticdup;
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horz /= ticdup;
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roll /= ticdup;
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@ -1060,9 +1054,7 @@ void NetUpdate (void)
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for (tic = 0; tic < ticdup; ++tic)
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{
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modp = (mod + tic) % LOCALCMDTICS;
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localcmds[modp].ucmd.vel.X = fvel;
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localcmds[modp].ucmd.vel.Y = svel;
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localcmds[modp].ucmd.vel.Z = uvel;
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localcmds[modp].ucmd.vel = vel;
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localcmds[modp].ucmd.avel = avel;
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localcmds[modp].ucmd.horz = horz;
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localcmds[modp].ucmd.roll = roll;
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