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- actor lists refactored.
No more shorts, no more static arrays. This was one of the biggest blockers for unlimiting the engine.
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37 changed files with 641 additions and 730 deletions
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@ -78,6 +78,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "hw_voxels.h"
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#include "hw_palmanager.h"
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#include "razefont.h"
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#include "coreactor.h"
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CVAR(Bool, autoloadlights, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, autoloadbrightmaps, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -1376,7 +1377,7 @@ void GameInterface::loadPalette()
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void GameInterface::FreeLevelData()
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{
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// Make sure that there is no more level to toy around with.
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initspritelists();
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InitSpriteLists();
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numsectors = numwalls = 0;
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currentLevel = nullptr;
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}
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