mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-07 07:21:10 +00:00
- globally replaced sp-> in ripper2.cpp
This commit is contained in:
parent
67d82f63be
commit
f6c32b10d4
1 changed files with 21 additions and 21 deletions
|
@ -888,7 +888,7 @@ int SetupRipper2(DSWActor* actor)
|
||||||
USERp u;
|
USERp u;
|
||||||
ANIMATOR DoActorDecide;
|
ANIMATOR DoActorDecide;
|
||||||
|
|
||||||
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
|
||||||
{
|
{
|
||||||
u = actor->u();
|
u = actor->u();
|
||||||
ASSERT(u);
|
ASSERT(u);
|
||||||
|
@ -904,19 +904,19 @@ int SetupRipper2(DSWActor* actor)
|
||||||
DoActorSetSpeed(actor, NORM_SPEED);
|
DoActorSetSpeed(actor, NORM_SPEED);
|
||||||
u->StateEnd = s_Ripper2Die;
|
u->StateEnd = s_Ripper2Die;
|
||||||
u->Rot = sg_Ripper2Run;
|
u->Rot = sg_Ripper2Run;
|
||||||
sp->clipdist = 512 >> 2; // This actor is bigger, needs bigger box.
|
actor->spr.clipdist = 512 >> 2; // This actor is bigger, needs bigger box.
|
||||||
sp->xrepeat = sp->yrepeat = 55;
|
actor->spr.xrepeat = actor->spr.yrepeat = 55;
|
||||||
|
|
||||||
if (sp->pal == PALETTE_BROWN_RIPPER)
|
if (actor->spr.pal == PALETTE_BROWN_RIPPER)
|
||||||
{
|
{
|
||||||
EnemyDefaults(actor, &Ripper2BrownActionSet, &Ripper2Personality);
|
EnemyDefaults(actor, &Ripper2BrownActionSet, &Ripper2Personality);
|
||||||
sp->xrepeat += 40;
|
actor->spr.xrepeat += 40;
|
||||||
sp->yrepeat += 40;
|
actor->spr.yrepeat += 40;
|
||||||
|
|
||||||
if (!TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
|
||||||
u->Health = HEALTH_MOMMA_RIPPER;
|
u->Health = HEALTH_MOMMA_RIPPER;
|
||||||
|
|
||||||
sp->clipdist += 128 >> 2;
|
actor->spr.clipdist += 128 >> 2;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -945,9 +945,9 @@ int InitRipper2Hang(DSWActor* actor)
|
||||||
|
|
||||||
for (dang = 0; dang < 2048; dang += 128)
|
for (dang = 0; dang < 2048; dang += 128)
|
||||||
{
|
{
|
||||||
tang = NORM_ANGLE(sp->ang + dang);
|
tang = NORM_ANGLE(actor->spr.ang + dang);
|
||||||
|
|
||||||
FAFhitscan(sp->pos.X, sp->pos.Y, sp->pos.Z - GetSpriteSizeZ(sp), sp->sector(), // Start position
|
FAFhitscan(actor->spr.pos.X, actor->spr.pos.Y, actor->spr.pos.Z - GetSpriteSizeZ(sp), actor->spr.sector(), // Start position
|
||||||
bcos(tang), // X vector of 3D ang
|
bcos(tang), // X vector of 3D ang
|
||||||
bsin(tang), // Y vector of 3D ang
|
bsin(tang), // Y vector of 3D ang
|
||||||
0, // Z vector of 3D ang
|
0, // Z vector of 3D ang
|
||||||
|
@ -956,7 +956,7 @@ int InitRipper2Hang(DSWActor* actor)
|
||||||
if (hit.hitSector == nullptr)
|
if (hit.hitSector == nullptr)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
dist = Distance(sp->pos.X, sp->pos.Y, hit.hitpos.X, hit.hitpos.Y);
|
dist = Distance(actor->spr.pos.X, actor->spr.pos.Y, hit.hitpos.X, hit.hitpos.Y);
|
||||||
|
|
||||||
if (hit.hitWall == nullptr || dist < 2000 || dist > 7000)
|
if (hit.hitWall == nullptr || dist < 2000 || dist > 7000)
|
||||||
{
|
{
|
||||||
|
@ -964,7 +964,7 @@ int InitRipper2Hang(DSWActor* actor)
|
||||||
}
|
}
|
||||||
|
|
||||||
Found = true;
|
Found = true;
|
||||||
sp->ang = tang;
|
actor->spr.ang = tang;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1013,8 +1013,8 @@ int DoRipper2MoveHang(DSWActor* actor)
|
||||||
int nx, ny;
|
int nx, ny;
|
||||||
|
|
||||||
// Move while jumping
|
// Move while jumping
|
||||||
nx = MulScale(sp->xvel, bcos(sp->ang), 14);
|
nx = MulScale(actor->spr.xvel, bcos(actor->spr.ang), 14);
|
||||||
ny = MulScale(sp->xvel, bsin(sp->ang), 14);
|
ny = MulScale(actor->spr.xvel, bsin(actor->spr.ang), 14);
|
||||||
|
|
||||||
// if cannot move the sprite
|
// if cannot move the sprite
|
||||||
if (!move_actor(actor, nx, ny, 0L))
|
if (!move_actor(actor, nx, ny, 0L))
|
||||||
|
@ -1025,7 +1025,7 @@ int DoRipper2MoveHang(DSWActor* actor)
|
||||||
short w, nw;
|
short w, nw;
|
||||||
|
|
||||||
// Don't keep clinging and going ever higher!
|
// Don't keep clinging and going ever higher!
|
||||||
if (abs(sp->pos.Z - u->targetActor->spr.pos.Z) > (4000<<4))
|
if (abs(actor->spr.pos.Z - u->targetActor->spr.pos.Z) > (4000<<4))
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
NewStateGroup(actor, u->ActorActionSet->Special[1]);
|
NewStateGroup(actor, u->ActorActionSet->Special[1]);
|
||||||
|
@ -1035,7 +1035,7 @@ int DoRipper2MoveHang(DSWActor* actor)
|
||||||
u->WaitTics = 0; // Double jump
|
u->WaitTics = 0; // Double jump
|
||||||
|
|
||||||
// hang flush with the wall
|
// hang flush with the wall
|
||||||
sp->ang = NORM_ANGLE(getangle(u->coll.hitWall->delta()) - 512);
|
actor->spr.ang = NORM_ANGLE(getangle(u->coll.hitWall->delta()) - 512);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -1082,16 +1082,16 @@ int DoRipper2BeginJumpAttack(DSWActor* actor)
|
||||||
SPRITEp psp = &u->targetActor->s();
|
SPRITEp psp = &u->targetActor->s();
|
||||||
short tang;
|
short tang;
|
||||||
|
|
||||||
tang = getangle(psp->pos.X - sp->pos.X, psp->pos.Y - sp->pos.Y);
|
tang = getangle(psp->pos.X - actor->spr.pos.X, psp->pos.Y - actor->spr.pos.Y);
|
||||||
|
|
||||||
// Always jump at player if mad.
|
// Always jump at player if mad.
|
||||||
|
|
||||||
Collision coll = move_sprite(actor, bcos(tang, -7), bsin(tang, -7),
|
Collision coll = move_sprite(actor, bcos(tang, -7), bsin(tang, -7),
|
||||||
0, u->ceiling_dist, u->floor_dist, CLIPMASK_ACTOR, ACTORMOVETICS);
|
0, u->ceiling_dist, u->floor_dist, CLIPMASK_ACTOR, ACTORMOVETICS);
|
||||||
if (coll.type != kHitNone)
|
if (coll.type != kHitNone)
|
||||||
sp->ang = NORM_ANGLE((sp->ang + 1024) + (RANDOM_NEG(256, 6) >> 6));
|
actor->spr.ang = NORM_ANGLE((actor->spr.ang + 1024) + (RANDOM_NEG(256, 6) >> 6));
|
||||||
else
|
else
|
||||||
sp->ang = NORM_ANGLE(tang);
|
actor->spr.ang = NORM_ANGLE(tang);
|
||||||
|
|
||||||
|
|
||||||
DoActorSetSpeed(actor, FAST_SPEED);
|
DoActorSetSpeed(actor, FAST_SPEED);
|
||||||
|
@ -1200,7 +1200,7 @@ int DoRipper2RipHeart(DSWActor* actor)
|
||||||
u->WaitTics = 6 * 120;
|
u->WaitTics = 6 * 120;
|
||||||
|
|
||||||
// player face ripper2
|
// player face ripper2
|
||||||
tsp->ang = getangle(sp->pos.X - tsp->pos.X, sp->pos.Y - tsp->pos.Y);
|
tsp->ang = getangle(actor->spr.pos.X - tsp->pos.X, actor->spr.pos.Y - tsp->pos.Y);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1274,7 +1274,7 @@ int DoRipper2Move(DSWActor* actor)
|
||||||
USER* u = actor->u();
|
USER* u = actor->u();
|
||||||
SPRITEp sp = &actor->s();
|
SPRITEp sp = &actor->s();
|
||||||
|
|
||||||
if (sp->hitag == TAG_SWARMSPOT && sp->lotag == 1)
|
if (actor->spr.hitag == TAG_SWARMSPOT && actor->spr.lotag == 1)
|
||||||
DoCheckSwarm(actor);
|
DoCheckSwarm(actor);
|
||||||
|
|
||||||
if (u->scale_speed)
|
if (u->scale_speed)
|
||||||
|
|
Loading…
Reference in a new issue